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src/share/vm/opto/convertnode.hpp
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@@ -32,11 +32,11 @@
//------------------------------Conv2BNode-------------------------------------
// Convert int/pointer to a Boolean. Map zero to zero, all else to 1.
class Conv2BNode : public Node {
public:
Conv2BNode( Node *i ) : Node(0,i) {}
- virtual int Opcode() const;
+ virtual uint Opcode() const;
virtual const Type *bottom_type() const { return TypeInt::BOOL; }
virtual Node* Identity(PhaseGVN* phase);
virtual const Type* Value(PhaseGVN* phase) const;
virtual uint ideal_reg() const { return Op_RegI; }
};
@@ -45,11 +45,11 @@
//------------------------------ConvD2FNode------------------------------------
// Convert double to float
class ConvD2FNode : public Node {
public:
ConvD2FNode( Node *in1 ) : Node(0,in1) {}
- virtual int Opcode() const;
+ virtual uint Opcode() const;
virtual const Type *bottom_type() const { return Type::FLOAT; }
virtual const Type* Value(PhaseGVN* phase) const;
virtual Node* Identity(PhaseGVN* phase);
virtual uint ideal_reg() const { return Op_RegF; }
};
@@ -57,11 +57,11 @@
//------------------------------ConvD2INode------------------------------------
// Convert Double to Integer
class ConvD2INode : public Node {
public:
ConvD2INode( Node *in1 ) : Node(0,in1) {}
- virtual int Opcode() const;
+ virtual uint Opcode() const;
virtual const Type *bottom_type() const { return TypeInt::INT; }
virtual const Type* Value(PhaseGVN* phase) const;
virtual Node* Identity(PhaseGVN* phase);
virtual Node *Ideal(PhaseGVN *phase, bool can_reshape);
virtual uint ideal_reg() const { return Op_RegI; }
@@ -70,11 +70,11 @@
//------------------------------ConvD2LNode------------------------------------
// Convert Double to Long
class ConvD2LNode : public Node {
public:
ConvD2LNode( Node *dbl ) : Node(0,dbl) {}
- virtual int Opcode() const;
+ virtual uint Opcode() const;
virtual const Type *bottom_type() const { return TypeLong::LONG; }
virtual const Type* Value(PhaseGVN* phase) const;
virtual Node* Identity(PhaseGVN* phase);
virtual Node *Ideal(PhaseGVN *phase, bool can_reshape);
virtual uint ideal_reg() const { return Op_RegL; }
@@ -83,22 +83,22 @@
//------------------------------ConvF2DNode------------------------------------
// Convert Float to a Double.
class ConvF2DNode : public Node {
public:
ConvF2DNode( Node *in1 ) : Node(0,in1) {}
- virtual int Opcode() const;
+ virtual uint Opcode() const;
virtual const Type *bottom_type() const { return Type::DOUBLE; }
virtual const Type* Value(PhaseGVN* phase) const;
virtual uint ideal_reg() const { return Op_RegD; }
};
//------------------------------ConvF2INode------------------------------------
// Convert float to integer
class ConvF2INode : public Node {
public:
ConvF2INode( Node *in1 ) : Node(0,in1) {}
- virtual int Opcode() const;
+ virtual uint Opcode() const;
virtual const Type *bottom_type() const { return TypeInt::INT; }
virtual const Type* Value(PhaseGVN* phase) const;
virtual Node* Identity(PhaseGVN* phase);
virtual Node *Ideal(PhaseGVN *phase, bool can_reshape);
virtual uint ideal_reg() const { return Op_RegI; }
@@ -107,11 +107,11 @@
//------------------------------ConvF2LNode------------------------------------
// Convert float to long
class ConvF2LNode : public Node {
public:
ConvF2LNode( Node *in1 ) : Node(0,in1) {}
- virtual int Opcode() const;
+ virtual uint Opcode() const;
virtual const Type *bottom_type() const { return TypeLong::LONG; }
virtual const Type* Value(PhaseGVN* phase) const;
virtual Node* Identity(PhaseGVN* phase);
virtual Node *Ideal(PhaseGVN *phase, bool can_reshape);
virtual uint ideal_reg() const { return Op_RegL; }
@@ -120,22 +120,22 @@
//------------------------------ConvI2DNode------------------------------------
// Convert Integer to Double
class ConvI2DNode : public Node {
public:
ConvI2DNode( Node *in1 ) : Node(0,in1) {}
- virtual int Opcode() const;
+ virtual uint Opcode() const;
virtual const Type *bottom_type() const { return Type::DOUBLE; }
virtual const Type* Value(PhaseGVN* phase) const;
virtual uint ideal_reg() const { return Op_RegD; }
};
//------------------------------ConvI2FNode------------------------------------
// Convert Integer to Float
class ConvI2FNode : public Node {
public:
ConvI2FNode( Node *in1 ) : Node(0,in1) {}
- virtual int Opcode() const;
+ virtual uint Opcode() const;
virtual const Type *bottom_type() const { return Type::FLOAT; }
virtual const Type* Value(PhaseGVN* phase) const;
virtual Node* Identity(PhaseGVN* phase);
virtual uint ideal_reg() const { return Op_RegF; }
};
@@ -145,44 +145,44 @@
class ConvI2LNode : public TypeNode {
public:
ConvI2LNode(Node *in1, const TypeLong* t = TypeLong::INT)
: TypeNode(t, 2)
{ init_req(1, in1); }
- virtual int Opcode() const;
+ virtual uint Opcode() const;
virtual const Type* Value(PhaseGVN* phase) const;
virtual Node *Ideal(PhaseGVN *phase, bool can_reshape);
virtual uint ideal_reg() const { return Op_RegL; }
};
//------------------------------ConvL2DNode------------------------------------
// Convert Long to Double
class ConvL2DNode : public Node {
public:
ConvL2DNode( Node *in1 ) : Node(0,in1) {}
- virtual int Opcode() const;
+ virtual uint Opcode() const;
virtual const Type *bottom_type() const { return Type::DOUBLE; }
virtual const Type* Value(PhaseGVN* phase) const;
virtual uint ideal_reg() const { return Op_RegD; }
};
//------------------------------ConvL2FNode------------------------------------
// Convert Long to Float
class ConvL2FNode : public Node {
public:
ConvL2FNode( Node *in1 ) : Node(0,in1) {}
- virtual int Opcode() const;
+ virtual uint Opcode() const;
virtual const Type *bottom_type() const { return Type::FLOAT; }
virtual const Type* Value(PhaseGVN* phase) const;
virtual uint ideal_reg() const { return Op_RegF; }
};
//------------------------------ConvL2INode------------------------------------
// Convert long to integer
class ConvL2INode : public Node {
public:
ConvL2INode( Node *in1 ) : Node(0,in1) {}
- virtual int Opcode() const;
+ virtual uint Opcode() const;
virtual const Type *bottom_type() const { return TypeInt::INT; }
virtual Node* Identity(PhaseGVN* phase);
virtual const Type* Value(PhaseGVN* phase) const;
virtual Node *Ideal(PhaseGVN *phase, bool can_reshape);
virtual uint ideal_reg() const { return Op_RegI; }
@@ -190,11 +190,11 @@
//-----------------------------RoundFloatNode----------------------------------
class RoundFloatNode: public Node {
public:
RoundFloatNode(Node* c, Node *in1): Node(c, in1) {}
- virtual int Opcode() const;
+ virtual uint Opcode() const;
virtual const Type *bottom_type() const { return Type::FLOAT; }
virtual uint ideal_reg() const { return Op_RegF; }
virtual Node* Identity(PhaseGVN* phase);
virtual const Type* Value(PhaseGVN* phase) const;
};
@@ -202,11 +202,11 @@
//-----------------------------RoundDoubleNode---------------------------------
class RoundDoubleNode: public Node {
public:
RoundDoubleNode(Node* c, Node *in1): Node(c, in1) {}
- virtual int Opcode() const;
+ virtual uint Opcode() const;
virtual const Type *bottom_type() const { return Type::DOUBLE; }
virtual uint ideal_reg() const { return Op_RegD; }
virtual Node* Identity(PhaseGVN* phase);
virtual const Type* Value(PhaseGVN* phase) const;
};
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