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src/share/vm/opto/addnode.hpp
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*** 73,83 ****
//------------------------------AddINode---------------------------------------
// Add 2 integers
class AddINode : public AddNode {
public:
AddINode( Node *in1, Node *in2 ) : AddNode(in1,in2) {}
! virtual int Opcode() const;
virtual const Type *add_ring( const Type *, const Type * ) const;
virtual const Type *add_id() const { return TypeInt::ZERO; }
virtual const Type *bottom_type() const { return TypeInt::INT; }
virtual Node *Ideal(PhaseGVN *phase, bool can_reshape);
virtual Node* Identity(PhaseGVN* phase);
--- 73,83 ----
//------------------------------AddINode---------------------------------------
// Add 2 integers
class AddINode : public AddNode {
public:
AddINode( Node *in1, Node *in2 ) : AddNode(in1,in2) {}
! virtual uint Opcode() const;
virtual const Type *add_ring( const Type *, const Type * ) const;
virtual const Type *add_id() const { return TypeInt::ZERO; }
virtual const Type *bottom_type() const { return TypeInt::INT; }
virtual Node *Ideal(PhaseGVN *phase, bool can_reshape);
virtual Node* Identity(PhaseGVN* phase);
*** 87,97 ****
//------------------------------AddLNode---------------------------------------
// Add 2 longs
class AddLNode : public AddNode {
public:
AddLNode( Node *in1, Node *in2 ) : AddNode(in1,in2) {}
! virtual int Opcode() const;
virtual const Type *add_ring( const Type *, const Type * ) const;
virtual const Type *add_id() const { return TypeLong::ZERO; }
virtual const Type *bottom_type() const { return TypeLong::LONG; }
virtual Node *Ideal(PhaseGVN *phase, bool can_reshape);
virtual Node* Identity(PhaseGVN* phase);
--- 87,97 ----
//------------------------------AddLNode---------------------------------------
// Add 2 longs
class AddLNode : public AddNode {
public:
AddLNode( Node *in1, Node *in2 ) : AddNode(in1,in2) {}
! virtual uint Opcode() const;
virtual const Type *add_ring( const Type *, const Type * ) const;
virtual const Type *add_id() const { return TypeLong::ZERO; }
virtual const Type *bottom_type() const { return TypeLong::LONG; }
virtual Node *Ideal(PhaseGVN *phase, bool can_reshape);
virtual Node* Identity(PhaseGVN* phase);
*** 101,111 ****
//------------------------------AddFNode---------------------------------------
// Add 2 floats
class AddFNode : public AddNode {
public:
AddFNode( Node *in1, Node *in2 ) : AddNode(in1,in2) {}
! virtual int Opcode() const;
virtual Node *Ideal(PhaseGVN *phase, bool can_reshape);
virtual const Type *add_of_identity( const Type *t1, const Type *t2 ) const;
virtual const Type *add_ring( const Type *, const Type * ) const;
virtual const Type *add_id() const { return TypeF::ZERO; }
virtual const Type *bottom_type() const { return Type::FLOAT; }
--- 101,111 ----
//------------------------------AddFNode---------------------------------------
// Add 2 floats
class AddFNode : public AddNode {
public:
AddFNode( Node *in1, Node *in2 ) : AddNode(in1,in2) {}
! virtual uint Opcode() const;
virtual Node *Ideal(PhaseGVN *phase, bool can_reshape);
virtual const Type *add_of_identity( const Type *t1, const Type *t2 ) const;
virtual const Type *add_ring( const Type *, const Type * ) const;
virtual const Type *add_id() const { return TypeF::ZERO; }
virtual const Type *bottom_type() const { return Type::FLOAT; }
*** 116,126 ****
//------------------------------AddDNode---------------------------------------
// Add 2 doubles
class AddDNode : public AddNode {
public:
AddDNode( Node *in1, Node *in2 ) : AddNode(in1,in2) {}
! virtual int Opcode() const;
virtual Node *Ideal(PhaseGVN *phase, bool can_reshape);
virtual const Type *add_of_identity( const Type *t1, const Type *t2 ) const;
virtual const Type *add_ring( const Type *, const Type * ) const;
virtual const Type *add_id() const { return TypeD::ZERO; }
virtual const Type *bottom_type() const { return Type::DOUBLE; }
--- 116,126 ----
//------------------------------AddDNode---------------------------------------
// Add 2 doubles
class AddDNode : public AddNode {
public:
AddDNode( Node *in1, Node *in2 ) : AddNode(in1,in2) {}
! virtual uint Opcode() const;
virtual Node *Ideal(PhaseGVN *phase, bool can_reshape);
virtual const Type *add_of_identity( const Type *t1, const Type *t2 ) const;
virtual const Type *add_ring( const Type *, const Type * ) const;
virtual const Type *add_id() const { return TypeD::ZERO; }
virtual const Type *bottom_type() const { return Type::DOUBLE; }
*** 139,149 ****
Address, // Actually address, derived from base
Offset } ; // Offset added to address
AddPNode( Node *base, Node *ptr, Node *off ) : Node(0,base,ptr,off) {
init_class_id(Class_AddP);
}
! virtual int Opcode() const;
virtual Node* Identity(PhaseGVN* phase);
virtual Node *Ideal(PhaseGVN *phase, bool can_reshape);
virtual const Type* Value(PhaseGVN* phase) const;
virtual const Type *bottom_type() const;
virtual uint ideal_reg() const { return Op_RegP; }
--- 139,149 ----
Address, // Actually address, derived from base
Offset } ; // Offset added to address
AddPNode( Node *base, Node *ptr, Node *off ) : Node(0,base,ptr,off) {
init_class_id(Class_AddP);
}
! virtual uint Opcode() const;
virtual Node* Identity(PhaseGVN* phase);
virtual Node *Ideal(PhaseGVN *phase, bool can_reshape);
virtual const Type* Value(PhaseGVN* phase) const;
virtual const Type *bottom_type() const;
virtual uint ideal_reg() const { return Op_RegP; }
*** 164,174 ****
// Logically OR 2 integers. Included with the ADD nodes because it inherits
// all the behavior of addition on a ring.
class OrINode : public AddNode {
public:
OrINode( Node *in1, Node *in2 ) : AddNode(in1,in2) {}
! virtual int Opcode() const;
virtual const Type *add_ring( const Type *, const Type * ) const;
virtual const Type *add_id() const { return TypeInt::ZERO; }
virtual const Type *bottom_type() const { return TypeInt::INT; }
virtual Node* Identity(PhaseGVN* phase);
virtual uint ideal_reg() const { return Op_RegI; }
--- 164,174 ----
// Logically OR 2 integers. Included with the ADD nodes because it inherits
// all the behavior of addition on a ring.
class OrINode : public AddNode {
public:
OrINode( Node *in1, Node *in2 ) : AddNode(in1,in2) {}
! virtual uint Opcode() const;
virtual const Type *add_ring( const Type *, const Type * ) const;
virtual const Type *add_id() const { return TypeInt::ZERO; }
virtual const Type *bottom_type() const { return TypeInt::INT; }
virtual Node* Identity(PhaseGVN* phase);
virtual uint ideal_reg() const { return Op_RegI; }
*** 178,188 ****
// Logically OR 2 longs. Included with the ADD nodes because it inherits
// all the behavior of addition on a ring.
class OrLNode : public AddNode {
public:
OrLNode( Node *in1, Node *in2 ) : AddNode(in1,in2) {}
! virtual int Opcode() const;
virtual const Type *add_ring( const Type *, const Type * ) const;
virtual const Type *add_id() const { return TypeLong::ZERO; }
virtual const Type *bottom_type() const { return TypeLong::LONG; }
virtual Node* Identity(PhaseGVN* phase);
virtual uint ideal_reg() const { return Op_RegL; }
--- 178,188 ----
// Logically OR 2 longs. Included with the ADD nodes because it inherits
// all the behavior of addition on a ring.
class OrLNode : public AddNode {
public:
OrLNode( Node *in1, Node *in2 ) : AddNode(in1,in2) {}
! virtual uint Opcode() const;
virtual const Type *add_ring( const Type *, const Type * ) const;
virtual const Type *add_id() const { return TypeLong::ZERO; }
virtual const Type *bottom_type() const { return TypeLong::LONG; }
virtual Node* Identity(PhaseGVN* phase);
virtual uint ideal_reg() const { return Op_RegL; }
*** 191,201 ****
//------------------------------XorINode---------------------------------------
// XOR'ing 2 integers
class XorINode : public AddNode {
public:
XorINode( Node *in1, Node *in2 ) : AddNode(in1,in2) {}
! virtual int Opcode() const;
virtual const Type *add_ring( const Type *, const Type * ) const;
virtual const Type *add_id() const { return TypeInt::ZERO; }
virtual const Type *bottom_type() const { return TypeInt::INT; }
virtual uint ideal_reg() const { return Op_RegI; }
};
--- 191,201 ----
//------------------------------XorINode---------------------------------------
// XOR'ing 2 integers
class XorINode : public AddNode {
public:
XorINode( Node *in1, Node *in2 ) : AddNode(in1,in2) {}
! virtual uint Opcode() const;
virtual const Type *add_ring( const Type *, const Type * ) const;
virtual const Type *add_id() const { return TypeInt::ZERO; }
virtual const Type *bottom_type() const { return TypeInt::INT; }
virtual uint ideal_reg() const { return Op_RegI; }
};
*** 203,213 ****
//------------------------------XorINode---------------------------------------
// XOR'ing 2 longs
class XorLNode : public AddNode {
public:
XorLNode( Node *in1, Node *in2 ) : AddNode(in1,in2) {}
! virtual int Opcode() const;
virtual const Type *add_ring( const Type *, const Type * ) const;
virtual const Type *add_id() const { return TypeLong::ZERO; }
virtual const Type *bottom_type() const { return TypeLong::LONG; }
virtual uint ideal_reg() const { return Op_RegL; }
};
--- 203,213 ----
//------------------------------XorINode---------------------------------------
// XOR'ing 2 longs
class XorLNode : public AddNode {
public:
XorLNode( Node *in1, Node *in2 ) : AddNode(in1,in2) {}
! virtual uint Opcode() const;
virtual const Type *add_ring( const Type *, const Type * ) const;
virtual const Type *add_id() const { return TypeLong::ZERO; }
virtual const Type *bottom_type() const { return TypeLong::LONG; }
virtual uint ideal_reg() const { return Op_RegL; }
};
*** 217,236 ****
// all the behavior of addition on a ring. Only new thing is that we allow
// 2 equal inputs to be equal.
class MaxNode : public AddNode {
public:
MaxNode( Node *in1, Node *in2 ) : AddNode(in1,in2) {}
! virtual int Opcode() const = 0;
};
//------------------------------MaxINode---------------------------------------
// Maximum of 2 integers. Included with the ADD nodes because it inherits
// all the behavior of addition on a ring.
class MaxINode : public MaxNode {
public:
MaxINode( Node *in1, Node *in2 ) : MaxNode(in1,in2) {}
! virtual int Opcode() const;
virtual const Type *add_ring( const Type *, const Type * ) const;
virtual const Type *add_id() const { return TypeInt::make(min_jint); }
virtual const Type *bottom_type() const { return TypeInt::INT; }
virtual uint ideal_reg() const { return Op_RegI; }
};
--- 217,236 ----
// all the behavior of addition on a ring. Only new thing is that we allow
// 2 equal inputs to be equal.
class MaxNode : public AddNode {
public:
MaxNode( Node *in1, Node *in2 ) : AddNode(in1,in2) {}
! virtual uint Opcode() const = 0;
};
//------------------------------MaxINode---------------------------------------
// Maximum of 2 integers. Included with the ADD nodes because it inherits
// all the behavior of addition on a ring.
class MaxINode : public MaxNode {
public:
MaxINode( Node *in1, Node *in2 ) : MaxNode(in1,in2) {}
! virtual uint Opcode() const;
virtual const Type *add_ring( const Type *, const Type * ) const;
virtual const Type *add_id() const { return TypeInt::make(min_jint); }
virtual const Type *bottom_type() const { return TypeInt::INT; }
virtual uint ideal_reg() const { return Op_RegI; }
};
*** 239,249 ****
// MINimum of 2 integers. Included with the ADD nodes because it inherits
// all the behavior of addition on a ring.
class MinINode : public MaxNode {
public:
MinINode( Node *in1, Node *in2 ) : MaxNode(in1,in2) {}
! virtual int Opcode() const;
virtual const Type *add_ring( const Type *, const Type * ) const;
virtual const Type *add_id() const { return TypeInt::make(max_jint); }
virtual const Type *bottom_type() const { return TypeInt::INT; }
virtual uint ideal_reg() const { return Op_RegI; }
virtual Node *Ideal(PhaseGVN *phase, bool can_reshape);
--- 239,249 ----
// MINimum of 2 integers. Included with the ADD nodes because it inherits
// all the behavior of addition on a ring.
class MinINode : public MaxNode {
public:
MinINode( Node *in1, Node *in2 ) : MaxNode(in1,in2) {}
! virtual uint Opcode() const;
virtual const Type *add_ring( const Type *, const Type * ) const;
virtual const Type *add_id() const { return TypeInt::make(max_jint); }
virtual const Type *bottom_type() const { return TypeInt::INT; }
virtual uint ideal_reg() const { return Op_RegI; }
virtual Node *Ideal(PhaseGVN *phase, bool can_reshape);
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