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rev 60071 : 8211999: Window positioning bugs due to overlapping GraphicsDevice bounds (Windows/HiDPI)
Reviewed-by: XXX

@@ -273,10 +273,11 @@
     static UINT LangToCodePage(LANGID idLang);
      * methods on this component
+    virtual int GetScreenImOn();
     virtual void Show();
     virtual void Hide();
     virtual void Reshape(int x, int y, int w, int h);
     void ReshapeNoScale(int x, int y, int w, int h);

@@ -753,13 +754,17 @@
     virtual void FillBackground(HDC hMemoryDC, SIZE &size);
     virtual void FillAlpha(void *bitmapBits, SIZE &size, BYTE alpha);
     int ScaleUpX(int x);
+    int ScaleUpAbsX(int x);
     int ScaleUpY(int y);
+    int ScaleUpAbsY(int y);
     int ScaleDownX(int x);
+    int ScaleDownAbsX(int x);
     int ScaleDownY(int y);
+    int ScaleDownAbsY(int y);
     /* A bitmask keeps the button's numbers as MK_LBUTTON, MK_MBUTTON, MK_RBUTTON
      * which are allowed to
      * generate the CLICK event after the RELEASE has happened.
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