/* * Copyright (c) 2018, 2020, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ import java.awt.AWTException; import java.awt.Frame; import java.awt.GraphicsDevice; import java.awt.GraphicsEnvironment; import java.awt.Point; import java.awt.Rectangle; import java.awt.Robot; /** * @test * @key headful * @bug 8201364 8232433 8211999 * @summary Component.getLocation() should returns correct location if * Component.setBounds() was ignored by the OS */ public final class LocationAtScreenCorner { public static void main(final String[] args) throws Exception { test(true); test(false); } private static void test(final boolean undecorated) throws AWTException { Robot robot = new Robot(); Frame frame = new Frame(); frame.setUndecorated(undecorated); frame.setSize(200, 200); frame.setLocationRelativeTo(null); frame.setVisible(true); robot.waitForIdle(); GraphicsEnvironment lge = GraphicsEnvironment.getLocalGraphicsEnvironment(); GraphicsDevice[] devices = lge.getScreenDevices(); // The Component.setBounds() for corners of the screen can be ignored by // OS because of menubar, taskbar, dock etc. But in this case // getLocation() and getLocationOnScreen() should always return the same // coordinates. for (GraphicsDevice device : devices) { Rectangle bounds = device.getDefaultConfiguration().getBounds(); test(robot, frame, bounds.x, bounds.y); test(robot, frame, bounds.width, bounds.y); test(robot, frame, bounds.x + bounds.width, bounds.y); test(robot, frame, bounds.x, bounds.height); test(robot, frame, bounds.x, bounds.y + bounds.height); test(robot, frame, bounds.width, bounds.height); test(robot, frame, bounds.x + bounds.width, bounds.y + bounds.height); } frame.dispose(); } private static void test(Robot robot, Frame frame, int x, int y) { for (int i = 0; i < 10; ++i) { // intentionally set the same coordinates a few times frame.setLocation(x, y); // x and y are cached in the frame int attempt = 0; while (true) { robot.waitForIdle(); // location was cached in the frame and should be updated to the // real location by the native callback some time later. // this is why we make a few attempts Point location = frame.getLocation(); // locationOnScreen is fetched from the peer Point locationOnScreen = frame.getLocationOnScreen(); if (location.equals(locationOnScreen)) { break; } if (attempt++ > 10) { frame.dispose(); System.err.println("Location: " + location); System.err.println("Location on screen: " + locationOnScreen); throw new RuntimeException("Wrong location"); } } } } }