< prev index next >

src/java.desktop/share/classes/sun/java2d/marlin/RendererContext.java

Print this page

        

@@ -73,20 +73,26 @@
     final Dasher dasher;
     final MarlinTileGenerator ptg;
     final MarlinCache cache;
     // flag indicating the shape is stroked (1) or filled (0)
     int stroking = 0;
+    // flag indicating to clip the shape
+    boolean doClip = false;
+    // flag indicating if the path is closed or not (in advance) to handle properly caps
+    boolean closedPath = false;
+    // clip rectangle (ymin, ymax, xmin, xmax):
+    final float[] clipRect = new float[4];
 
     // Array caches:
     /* clean int[] cache (zero-filled) = 5 refs */
     private final IntArrayCache cleanIntCache = new IntArrayCache(true, 5);
-    /* dirty int[] cache = 4 refs */
-    private final IntArrayCache dirtyIntCache = new IntArrayCache(false, 4);
-    /* dirty float[] cache = 3 refs */
-    private final FloatArrayCache dirtyFloatCache = new FloatArrayCache(false, 3);
-    /* dirty byte[] cache = 1 ref */
-    private final ByteArrayCache dirtyByteCache = new ByteArrayCache(false, 1);
+    /* dirty int[] cache = 5 refs */
+    private final IntArrayCache dirtyIntCache = new IntArrayCache(false, 5);
+    /* dirty float[] cache = 4 refs (2 polystack) */
+    private final FloatArrayCache dirtyFloatCache = new FloatArrayCache(false, 4);
+    /* dirty byte[] cache = 2 ref (2 polystack) */
+    private final ByteArrayCache dirtyByteCache = new ByteArrayCache(false, 2);
 
     // RendererContext statistics
     final RendererStats stats;
 
     /**

@@ -114,11 +120,11 @@
         // NormalizingPathIterator instances:
         nPCPathIterator = new NormalizingPathIterator.NearestPixelCenter(float6);
         nPQPathIterator  = new NormalizingPathIterator.NearestPixelQuarter(float6);
 
         // MarlinRenderingEngine.TransformingPathConsumer2D
-        transformerPC2D = new TransformingPathConsumer2D();
+        transformerPC2D = new TransformingPathConsumer2D(this);
 
         // Renderer:
         cache = new MarlinCache(this);
         renderer = new Renderer(this); // needs MarlinCache from rdrCtx.cache
         ptg = new MarlinTileGenerator(stats, renderer, cache);

@@ -136,11 +142,14 @@
             if (stats.totalOffHeap > stats.totalOffHeapMax) {
                 stats.totalOffHeapMax = stats.totalOffHeap;
             }
             stats.totalOffHeap = 0L;
         }
-        stroking = 0;
+        stroking   = 0;
+        doClip     = false;
+        closedPath = false;
+
         // if context is maked as DIRTY:
         if (dirty) {
             // may happen if an exception if thrown in the pipeline processing:
             // force cleanup of all possible pipelined blocks (except Renderer):
 

@@ -162,11 +171,11 @@
         Path2D.Float p2d
             = (refPath2D != null) ? refPath2D.get() : null;
 
         // create a new Path2D ?
         if (p2d == null) {
-            p2d = new Path2D.Float(Path2D.WIND_NON_ZERO, INITIAL_EDGES_COUNT); // 32K
+            p2d = new Path2D.Float(WIND_NON_ZERO, INITIAL_EDGES_COUNT); // 32K
 
             // update weak reference:
             refPath2D = new WeakReference<Path2D.Float>(p2d);
         }
         // reset the path anyway:
< prev index next >