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src/java.desktop/share/classes/sun/java2d/marlin/RendererContext.java

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  58     final float[] float6 = new float[6];
  59     // shared curve (dirty) (Renderer / Stroker)
  60     final Curve curve = new Curve();
  61     // MarlinRenderingEngine NormalizingPathIterator NearestPixelCenter:
  62     final NormalizingPathIterator nPCPathIterator;
  63     // MarlinRenderingEngine NearestPixelQuarter NormalizingPathIterator:
  64     final NormalizingPathIterator nPQPathIterator;
  65     // MarlinRenderingEngine.TransformingPathConsumer2D
  66     final TransformingPathConsumer2D transformerPC2D;
  67     // recycled Path2D instance (weak)
  68     private WeakReference<Path2D.Float> refPath2D = null;
  69     final Renderer renderer;
  70     final Stroker stroker;
  71     // Simplifies out collinear lines
  72     final CollinearSimplifier simplifier = new CollinearSimplifier();
  73     final Dasher dasher;
  74     final MarlinTileGenerator ptg;
  75     final MarlinCache cache;
  76     // flag indicating the shape is stroked (1) or filled (0)
  77     int stroking = 0;






  78 
  79     // Array caches:
  80     /* clean int[] cache (zero-filled) = 5 refs */
  81     private final IntArrayCache cleanIntCache = new IntArrayCache(true, 5);
  82     /* dirty int[] cache = 4 refs */
  83     private final IntArrayCache dirtyIntCache = new IntArrayCache(false, 4);
  84     /* dirty float[] cache = 3 refs */
  85     private final FloatArrayCache dirtyFloatCache = new FloatArrayCache(false, 3);
  86     /* dirty byte[] cache = 1 ref */
  87     private final ByteArrayCache dirtyByteCache = new ByteArrayCache(false, 1);
  88 
  89     // RendererContext statistics
  90     final RendererStats stats;
  91 
  92     /**
  93      * Constructor
  94      *
  95      * @param name context name (debugging)
  96      */
  97     RendererContext(final String name) {
  98         if (LOG_CREATE_CONTEXT) {
  99             MarlinUtils.logInfo("new RendererContext = " + name);
 100         }
 101         this.cleanerObj = new Object();
 102 
 103         // create first stats (needed by newOffHeapArray):
 104         if (DO_STATS || DO_MONITORS) {
 105             stats = RendererStats.createInstance(cleanerObj, name);
 106             // push cache stats:
 107             stats.cacheStats = new CacheStats[] { cleanIntCache.stats,
 108                 dirtyIntCache.stats, dirtyFloatCache.stats, dirtyByteCache.stats
 109             };
 110         } else {
 111             stats = null;
 112         }
 113 
 114         // NormalizingPathIterator instances:
 115         nPCPathIterator = new NormalizingPathIterator.NearestPixelCenter(float6);
 116         nPQPathIterator  = new NormalizingPathIterator.NearestPixelQuarter(float6);
 117 
 118         // MarlinRenderingEngine.TransformingPathConsumer2D
 119         transformerPC2D = new TransformingPathConsumer2D();
 120 
 121         // Renderer:
 122         cache = new MarlinCache(this);
 123         renderer = new Renderer(this); // needs MarlinCache from rdrCtx.cache
 124         ptg = new MarlinTileGenerator(stats, renderer, cache);
 125 
 126         stroker = new Stroker(this);
 127         dasher = new Dasher(this);
 128     }
 129 
 130     /**
 131      * Disposes this renderer context:
 132      * clean up before reusing this context
 133      */
 134     void dispose() {
 135         if (DO_STATS) {
 136             if (stats.totalOffHeap > stats.totalOffHeapMax) {
 137                 stats.totalOffHeapMax = stats.totalOffHeap;
 138             }
 139             stats.totalOffHeap = 0L;
 140         }
 141         stroking = 0;



 142         // if context is maked as DIRTY:
 143         if (dirty) {
 144             // may happen if an exception if thrown in the pipeline processing:
 145             // force cleanup of all possible pipelined blocks (except Renderer):
 146 
 147             // NormalizingPathIterator instances:
 148             this.nPCPathIterator.dispose();
 149             this.nPQPathIterator.dispose();
 150             // Dasher:
 151             this.dasher.dispose();
 152             // Stroker:
 153             this.stroker.dispose();
 154 
 155             // mark context as CLEAN:
 156             dirty = false;
 157         }
 158     }
 159 
 160     Path2D.Float getPath2D() {
 161         // resolve reference:
 162         Path2D.Float p2d
 163             = (refPath2D != null) ? refPath2D.get() : null;
 164 
 165         // create a new Path2D ?
 166         if (p2d == null) {
 167             p2d = new Path2D.Float(Path2D.WIND_NON_ZERO, INITIAL_EDGES_COUNT); // 32K
 168 
 169             // update weak reference:
 170             refPath2D = new WeakReference<Path2D.Float>(p2d);
 171         }
 172         // reset the path anyway:
 173         p2d.reset();
 174         return p2d;
 175     }
 176 
 177     @Override
 178     public RendererStats stats() {
 179         return stats;
 180     }
 181 
 182     @Override
 183     public OffHeapArray newOffHeapArray(final long initialSize) {
 184         if (DO_STATS) {
 185             stats.totalOffHeapInitial += initialSize;
 186         }
 187         return new OffHeapArray(cleanerObj, initialSize);


  58     final float[] float6 = new float[6];
  59     // shared curve (dirty) (Renderer / Stroker)
  60     final Curve curve = new Curve();
  61     // MarlinRenderingEngine NormalizingPathIterator NearestPixelCenter:
  62     final NormalizingPathIterator nPCPathIterator;
  63     // MarlinRenderingEngine NearestPixelQuarter NormalizingPathIterator:
  64     final NormalizingPathIterator nPQPathIterator;
  65     // MarlinRenderingEngine.TransformingPathConsumer2D
  66     final TransformingPathConsumer2D transformerPC2D;
  67     // recycled Path2D instance (weak)
  68     private WeakReference<Path2D.Float> refPath2D = null;
  69     final Renderer renderer;
  70     final Stroker stroker;
  71     // Simplifies out collinear lines
  72     final CollinearSimplifier simplifier = new CollinearSimplifier();
  73     final Dasher dasher;
  74     final MarlinTileGenerator ptg;
  75     final MarlinCache cache;
  76     // flag indicating the shape is stroked (1) or filled (0)
  77     int stroking = 0;
  78     // flag indicating to clip the shape
  79     boolean doClip = false;
  80     // flag indicating if the path is closed or not (in advance) to handle properly caps
  81     boolean closedPath = false;
  82     // clip rectangle (ymin, ymax, xmin, xmax):
  83     final float[] clipRect = new float[4];
  84 
  85     // Array caches:
  86     /* clean int[] cache (zero-filled) = 5 refs */
  87     private final IntArrayCache cleanIntCache = new IntArrayCache(true, 5);
  88     /* dirty int[] cache = 5 refs */
  89     private final IntArrayCache dirtyIntCache = new IntArrayCache(false, 5);
  90     /* dirty float[] cache = 4 refs (2 polystack) */
  91     private final FloatArrayCache dirtyFloatCache = new FloatArrayCache(false, 4);
  92     /* dirty byte[] cache = 2 ref (2 polystack) */
  93     private final ByteArrayCache dirtyByteCache = new ByteArrayCache(false, 2);
  94 
  95     // RendererContext statistics
  96     final RendererStats stats;
  97 
  98     /**
  99      * Constructor
 100      *
 101      * @param name context name (debugging)
 102      */
 103     RendererContext(final String name) {
 104         if (LOG_CREATE_CONTEXT) {
 105             MarlinUtils.logInfo("new RendererContext = " + name);
 106         }
 107         this.cleanerObj = new Object();
 108 
 109         // create first stats (needed by newOffHeapArray):
 110         if (DO_STATS || DO_MONITORS) {
 111             stats = RendererStats.createInstance(cleanerObj, name);
 112             // push cache stats:
 113             stats.cacheStats = new CacheStats[] { cleanIntCache.stats,
 114                 dirtyIntCache.stats, dirtyFloatCache.stats, dirtyByteCache.stats
 115             };
 116         } else {
 117             stats = null;
 118         }
 119 
 120         // NormalizingPathIterator instances:
 121         nPCPathIterator = new NormalizingPathIterator.NearestPixelCenter(float6);
 122         nPQPathIterator  = new NormalizingPathIterator.NearestPixelQuarter(float6);
 123 
 124         // MarlinRenderingEngine.TransformingPathConsumer2D
 125         transformerPC2D = new TransformingPathConsumer2D(this);
 126 
 127         // Renderer:
 128         cache = new MarlinCache(this);
 129         renderer = new Renderer(this); // needs MarlinCache from rdrCtx.cache
 130         ptg = new MarlinTileGenerator(stats, renderer, cache);
 131 
 132         stroker = new Stroker(this);
 133         dasher = new Dasher(this);
 134     }
 135 
 136     /**
 137      * Disposes this renderer context:
 138      * clean up before reusing this context
 139      */
 140     void dispose() {
 141         if (DO_STATS) {
 142             if (stats.totalOffHeap > stats.totalOffHeapMax) {
 143                 stats.totalOffHeapMax = stats.totalOffHeap;
 144             }
 145             stats.totalOffHeap = 0L;
 146         }
 147         stroking   = 0;
 148         doClip     = false;
 149         closedPath = false;
 150 
 151         // if context is maked as DIRTY:
 152         if (dirty) {
 153             // may happen if an exception if thrown in the pipeline processing:
 154             // force cleanup of all possible pipelined blocks (except Renderer):
 155 
 156             // NormalizingPathIterator instances:
 157             this.nPCPathIterator.dispose();
 158             this.nPQPathIterator.dispose();
 159             // Dasher:
 160             this.dasher.dispose();
 161             // Stroker:
 162             this.stroker.dispose();
 163 
 164             // mark context as CLEAN:
 165             dirty = false;
 166         }
 167     }
 168 
 169     Path2D.Float getPath2D() {
 170         // resolve reference:
 171         Path2D.Float p2d
 172             = (refPath2D != null) ? refPath2D.get() : null;
 173 
 174         // create a new Path2D ?
 175         if (p2d == null) {
 176             p2d = new Path2D.Float(WIND_NON_ZERO, INITIAL_EDGES_COUNT); // 32K
 177 
 178             // update weak reference:
 179             refPath2D = new WeakReference<Path2D.Float>(p2d);
 180         }
 181         // reset the path anyway:
 182         p2d.reset();
 183         return p2d;
 184     }
 185 
 186     @Override
 187     public RendererStats stats() {
 188         return stats;
 189     }
 190 
 191     @Override
 192     public OffHeapArray newOffHeapArray(final long initialSize) {
 193         if (DO_STATS) {
 194             stats.totalOffHeapInitial += initialSize;
 195         }
 196         return new OffHeapArray(cleanerObj, initialSize);
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