--- old/src/java.desktop/share/classes/sun/java2d/marlin/RendererContext.java 2017-11-14 22:42:42.830446235 +0100 +++ new/src/java.desktop/share/classes/sun/java2d/marlin/RendererContext.java 2017-11-14 22:42:42.698443365 +0100 @@ -75,16 +75,22 @@ final MarlinCache cache; // flag indicating the shape is stroked (1) or filled (0) int stroking = 0; + // flag indicating to clip the shape + boolean doClip = false; + // flag indicating if the path is closed or not (in advance) to handle properly caps + boolean closedPath = false; + // clip rectangle (ymin, ymax, xmin, xmax): + final float[] clipRect = new float[4]; // Array caches: /* clean int[] cache (zero-filled) = 5 refs */ private final IntArrayCache cleanIntCache = new IntArrayCache(true, 5); - /* dirty int[] cache = 4 refs */ - private final IntArrayCache dirtyIntCache = new IntArrayCache(false, 4); - /* dirty float[] cache = 3 refs */ - private final FloatArrayCache dirtyFloatCache = new FloatArrayCache(false, 3); - /* dirty byte[] cache = 1 ref */ - private final ByteArrayCache dirtyByteCache = new ByteArrayCache(false, 1); + /* dirty int[] cache = 5 refs */ + private final IntArrayCache dirtyIntCache = new IntArrayCache(false, 5); + /* dirty float[] cache = 4 refs (2 polystack) */ + private final FloatArrayCache dirtyFloatCache = new FloatArrayCache(false, 4); + /* dirty byte[] cache = 2 ref (2 polystack) */ + private final ByteArrayCache dirtyByteCache = new ByteArrayCache(false, 2); // RendererContext statistics final RendererStats stats; @@ -116,7 +122,7 @@ nPQPathIterator = new NormalizingPathIterator.NearestPixelQuarter(float6); // MarlinRenderingEngine.TransformingPathConsumer2D - transformerPC2D = new TransformingPathConsumer2D(); + transformerPC2D = new TransformingPathConsumer2D(this); // Renderer: cache = new MarlinCache(this); @@ -138,7 +144,10 @@ } stats.totalOffHeap = 0L; } - stroking = 0; + stroking = 0; + doClip = false; + closedPath = false; + // if context is maked as DIRTY: if (dirty) { // may happen if an exception if thrown in the pipeline processing: @@ -164,7 +173,7 @@ // create a new Path2D ? if (p2d == null) { - p2d = new Path2D.Float(Path2D.WIND_NON_ZERO, INITIAL_EDGES_COUNT); // 32K + p2d = new Path2D.Float(WIND_NON_ZERO, INITIAL_EDGES_COUNT); // 32K // update weak reference: refPath2D = new WeakReference(p2d);