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src/java.desktop/share/classes/sun/java2d/marlin/Renderer.java

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@@ -45,10 +45,13 @@
     static final float SUBPIXEL_SCALE_X = (float) SUBPIXEL_POSITIONS_X;
     static final float SUBPIXEL_SCALE_Y = (float) SUBPIXEL_POSITIONS_Y;
     static final int SUBPIXEL_MASK_X = SUBPIXEL_POSITIONS_X - 1;
     static final int SUBPIXEL_MASK_Y = SUBPIXEL_POSITIONS_Y - 1;
 
+    static final float RDR_OFFSET_X = 0.501f / SUBPIXEL_SCALE_X;
+    static final float RDR_OFFSET_Y = 0.501f / SUBPIXEL_SCALE_Y;
+
     // number of subpixels corresponding to a tile line
     private static final int SUBPIXEL_TILE
         = TILE_H << SUBPIXEL_LG_POSITIONS_Y;
 
     // 2048 (pixelSize) pixels (height) x 8 subpixels = 64K

@@ -670,58 +673,62 @@
         // shift y by -0.5 for fast ceil(y - 0.5):
         return SUBPIXEL_SCALE_Y * pix_y - 0.5f;
     }
 
     @Override
-    public void moveTo(float pix_x0, float pix_y0) {
+    public void moveTo(final float pix_x0, final float pix_y0) {
         closePath();
         final float sx = tosubpixx(pix_x0);
         final float sy = tosubpixy(pix_y0);
         this.sx0 = sx;
         this.sy0 = sy;
         this.x0 = sx;
         this.y0 = sy;
     }
 
     @Override
-    public void lineTo(float pix_x1, float pix_y1) {
+    public void lineTo(final float pix_x1, final float pix_y1) {
         final float x1 = tosubpixx(pix_x1);
         final float y1 = tosubpixy(pix_y1);
         addLine(x0, y0, x1, y1);
         x0 = x1;
         y0 = y1;
     }
 
     @Override
-    public void curveTo(float x1, float y1,
-                        float x2, float y2,
-                        float x3, float y3)
+    public void curveTo(final float pix_x1, final float pix_y1,
+                        final float pix_x2, final float pix_y2,
+                        final float pix_x3, final float pix_y3)
     {
-        final float xe = tosubpixx(x3);
-        final float ye = tosubpixy(y3);
-        curve.set(x0, y0, tosubpixx(x1), tosubpixy(y1),
-                          tosubpixx(x2), tosubpixy(y2), xe, ye);
+        final float xe = tosubpixx(pix_x3);
+        final float ye = tosubpixy(pix_y3);
+        curve.set(x0, y0, tosubpixx(pix_x1), tosubpixy(pix_y1),
+                  tosubpixx(pix_x2), tosubpixy(pix_y2), xe, ye);
         curveBreakIntoLinesAndAdd(x0, y0, curve, xe, ye);
         x0 = xe;
         y0 = ye;
     }
 
     @Override
-    public void quadTo(float x1, float y1, float x2, float y2) {
-        final float xe = tosubpixx(x2);
-        final float ye = tosubpixy(y2);
-        curve.set(x0, y0, tosubpixx(x1), tosubpixy(y1), xe, ye);
+    public void quadTo(final float pix_x1, final float pix_y1,
+                       final float pix_x2, final float pix_y2)
+    {
+        final float xe = tosubpixx(pix_x2);
+        final float ye = tosubpixy(pix_y2);
+        curve.set(x0, y0, tosubpixx(pix_x1), tosubpixy(pix_y1), xe, ye);
         quadBreakIntoLinesAndAdd(x0, y0, curve, xe, ye);
         x0 = xe;
         y0 = ye;
     }
 
     @Override
     public void closePath() {
-        addLine(x0, y0, sx0, sy0);
-        x0 = sx0;
-        y0 = sy0;
+        if (x0 != sx0 || y0 != sy0) {
+            addLine(x0, y0, sx0, sy0);
+            x0 = sx0;
+            y0 = sy0;
+        }
     }
 
     @Override
     public void pathDone() {
         closePath();
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