@@ -144,11 +144,11 @@ } } private static float getSlope(float x1, float y1, float x2, float y2) { float dy = y2 - y1; - if (dy == 0f) { + if (dy == 0.0f) { return (x2 > x1) ? Float.POSITIVE_INFINITY : Float.NEGATIVE_INFINITY; } return (x2 - x1) / dy; }