1 /*
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  11  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
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  24 
  25 #ifndef SHARE_VM_GC_SHARED_WORKGROUP_HPP
  26 #define SHARE_VM_GC_SHARED_WORKGROUP_HPP
  27 
  28 #include "memory/allocation.hpp"
  29 #include "runtime/globals.hpp"
  30 #include "runtime/thread.hpp"
  31 #include "gc/shared/gcId.hpp"
  32 #include "logging/log.hpp"
  33 #include "utilities/debug.hpp"
  34 #include "utilities/globalDefinitions.hpp"
  35 
  36 // Task class hierarchy:
  37 //   AbstractGangTask
  38 //
  39 // Gang/Group class hierarchy:
  40 //   AbstractWorkGang
  41 //     WorkGang
  42 //     YieldingFlexibleWorkGang (defined in another file)
  43 //
  44 // Worker class hierarchy:
  45 //   AbstractGangWorker (subclass of WorkerThread)
  46 //     GangWorker
  47 //     YieldingFlexibleGangWorker   (defined in another file)
  48 
  49 // Forward declarations of classes defined here
  50 
  51 class AbstractGangWorker;
  52 class Semaphore;
  53 class WorkGang;
  54 
  55 // An abstract task to be worked on by a gang.
  56 // You subclass this to supply your own work() method
  57 class AbstractGangTask VALUE_OBJ_CLASS_SPEC {
  58   const char* _name;
  59   const uint _gc_id;
  60 
  61  public:
  62   AbstractGangTask(const char* name) :
  63     _name(name),
  64     _gc_id(GCId::current_raw())
  65  {}
  66 
  67   // The abstract work method.
  68   // The argument tells you which member of the gang you are.
  69   virtual void work(uint worker_id) = 0;
  70 
  71   // Debugging accessor for the name.
  72   const char* name() const { return _name; }
  73   const uint gc_id() const { return _gc_id; }
  74 };
  75 
  76 struct WorkData {
  77   AbstractGangTask* _task;
  78   uint              _worker_id;
  79   WorkData(AbstractGangTask* task, uint worker_id) : _task(task), _worker_id(worker_id) {}
  80 };
  81 
  82 // Interface to handle the synchronization between the coordinator thread and the worker threads,
  83 // when a task is dispatched out to the worker threads.
  84 class GangTaskDispatcher : public CHeapObj<mtGC> {
  85  public:
  86   virtual ~GangTaskDispatcher() {}
  87 
  88   // Coordinator API.
  89 
  90   // Distributes the task out to num_workers workers.
  91   // Returns when the task has been completed by all workers.
  92   virtual void coordinator_execute_on_workers(AbstractGangTask* task, uint num_workers) = 0;
  93 
  94   // Worker API.
  95 
  96   // Waits for a task to become available to the worker.
  97   // Returns when the worker has been assigned a task.
  98   virtual WorkData worker_wait_for_task() = 0;
  99 
 100   // Signal to the coordinator that the worker is done with the assigned task.
 101   virtual void     worker_done_with_task() = 0;
 102 };
 103 
 104 // The work gang is the collection of workers to execute tasks.
 105 // The number of workers run for a task is "_active_workers"
 106 // while "_total_workers" is the number of available of workers.
 107 class AbstractWorkGang : public CHeapObj<mtInternal> {
 108  protected:
 109   // The array of worker threads for this gang.
 110   AbstractGangWorker** _workers;
 111   // The count of the number of workers in the gang.
 112   uint _total_workers;
 113   // The currently active workers in this gang.
 114   uint _active_workers;
 115   // The count of created workers in the gang.
 116   uint _created_workers;
 117   // Printing support.
 118   const char* _name;
 119 
 120  private:
 121   // Initialize only instance data.
 122   const bool _are_GC_task_threads;
 123   const bool _are_ConcurrentGC_threads;
 124 
 125   void set_thread(uint worker_id, AbstractGangWorker* worker) {
 126     _workers[worker_id] = worker;
 127   }
 128 
 129  public:
 130   AbstractWorkGang(const char* name, uint workers, bool are_GC_task_threads, bool are_ConcurrentGC_threads) :
 131       _name(name),
 132       _total_workers(workers),
 133       _active_workers(UseDynamicNumberOfGCThreads ? 1U : workers),
 134       _created_workers(0),
 135       _are_GC_task_threads(are_GC_task_threads),
 136       _are_ConcurrentGC_threads(are_ConcurrentGC_threads)
 137   { }
 138 
 139   // Initialize workers in the gang.  Return true if initialization succeeded.
 140   void initialize_workers();
 141 
 142   bool are_GC_task_threads()      const { return _are_GC_task_threads; }
 143   bool are_ConcurrentGC_threads() const { return _are_ConcurrentGC_threads; }
 144 
 145   uint total_workers() const { return _total_workers; }
 146 
 147   uint created_workers() const {
 148     return _created_workers;
 149   }
 150 
 151   virtual uint active_workers() const {
 152     assert(_active_workers <= _total_workers,
 153            "_active_workers: %u > _total_workers: %u", _active_workers, _total_workers);
 154     assert(UseDynamicNumberOfGCThreads || _active_workers == _total_workers,
 155            "Unless dynamic should use total workers");
 156     return _active_workers;
 157   }
 158 
 159   uint update_active_workers(uint v) {
 160     assert(v <= _total_workers,
 161            "Trying to set more workers active than there are");
 162     _active_workers = MIN2(v, _total_workers);
 163     add_workers(false /* exit_on_failure */);
 164     assert(v != 0, "Trying to set active workers to 0");
 165     assert(UseDynamicNumberOfGCThreads || _active_workers == _total_workers,
 166            "Unless dynamic should use total workers");
 167     log_info(gc, task)("GC Workers: using %d out of %d", _active_workers, _total_workers);
 168     return _active_workers;
 169   }
 170 
 171   // Add GC workers as needed.
 172   void add_workers(bool initializing);
 173 
 174   // Add GC workers as needed to reach the specified number of workers.
 175   void add_workers(uint active_workers, bool initializing);
 176 
 177   // Return the Ith worker.
 178   AbstractGangWorker* worker(uint i) const;
 179 
 180   void threads_do(ThreadClosure* tc) const;
 181 
 182   // Create a GC worker and install it into the work gang.
 183   virtual AbstractGangWorker* install_worker(uint which);
 184 
 185   // Debugging.
 186   const char* name() const { return _name; }
 187 
 188   // Printing
 189   void print_worker_threads_on(outputStream *st) const;
 190   void print_worker_threads() const {
 191     print_worker_threads_on(tty);
 192   }
 193 
 194  protected:
 195   virtual AbstractGangWorker* allocate_worker(uint which) = 0;
 196 };
 197 
 198 // An class representing a gang of workers.
 199 class WorkGang: public AbstractWorkGang {
 200   // To get access to the GangTaskDispatcher instance.
 201   friend class GangWorker;
 202 
 203   // Never deleted.
 204   ~WorkGang();
 205 
 206   GangTaskDispatcher* const _dispatcher;
 207   GangTaskDispatcher* dispatcher() const {
 208     return _dispatcher;
 209   }
 210 
 211 public:
 212   WorkGang(const char* name,
 213            uint workers,
 214            bool are_GC_task_threads,
 215            bool are_ConcurrentGC_threads);
 216 
 217   // Run a task using the current active number of workers, returns when the task is done.
 218   virtual void run_task(AbstractGangTask* task);
 219   // Run a task with the given number of workers, returns
 220   // when the task is done. The number of workers must be at most the number of
 221   // active workers.  Additional workers may be created if an insufficient
 222   // number currently exists.
 223   void run_task(AbstractGangTask* task, uint num_workers);
 224 
 225 protected:
 226   virtual AbstractGangWorker* allocate_worker(uint which);
 227 };
 228 
 229 // Several instances of this class run in parallel as workers for a gang.
 230 class AbstractGangWorker: public WorkerThread {
 231 public:
 232   AbstractGangWorker(AbstractWorkGang* gang, uint id);
 233 
 234   // The only real method: run a task for the gang.
 235   virtual void run();
 236   // Predicate for Thread
 237   virtual bool is_GC_task_thread() const;
 238   virtual bool is_ConcurrentGC_thread() const;
 239   // Printing
 240   void print_on(outputStream* st) const;
 241   virtual void print() const { print_on(tty); }
 242 
 243 protected:
 244   AbstractWorkGang* _gang;
 245 
 246   virtual void initialize();
 247   virtual void loop() = 0;
 248 
 249   AbstractWorkGang* gang() const { return _gang; }
 250 };
 251 
 252 class GangWorker: public AbstractGangWorker {
 253 public:
 254   GangWorker(WorkGang* gang, uint id) : AbstractGangWorker(gang, id) {}
 255 
 256 protected:
 257   virtual void loop();
 258 
 259 private:
 260   WorkData wait_for_task();
 261   void run_task(WorkData work);
 262   void signal_task_done();
 263 
 264   WorkGang* gang() const { return (WorkGang*)_gang; }
 265 };
 266 
 267 // A class that acts as a synchronisation barrier. Workers enter
 268 // the barrier and must wait until all other workers have entered
 269 // before any of them may leave.
 270 
 271 class WorkGangBarrierSync : public StackObj {
 272 protected:
 273   Monitor _monitor;
 274   uint    _n_workers;
 275   uint    _n_completed;
 276   bool    _should_reset;
 277   bool    _aborted;
 278 
 279   Monitor* monitor()        { return &_monitor; }
 280   uint     n_workers()      { return _n_workers; }
 281   uint     n_completed()    { return _n_completed; }
 282   bool     should_reset()   { return _should_reset; }
 283   bool     aborted()        { return _aborted; }
 284 
 285   void     zero_completed() { _n_completed = 0; }
 286   void     inc_completed()  { _n_completed++; }
 287   void     set_aborted()    { _aborted = true; }
 288   void     set_should_reset(bool v) { _should_reset = v; }
 289 
 290 public:
 291   WorkGangBarrierSync();
 292   WorkGangBarrierSync(uint n_workers, const char* name);
 293 
 294   // Set the number of workers that will use the barrier.
 295   // Must be called before any of the workers start running.
 296   void set_n_workers(uint n_workers);
 297 
 298   // Enter the barrier. A worker that enters the barrier will
 299   // not be allowed to leave until all other threads have
 300   // also entered the barrier or the barrier is aborted.
 301   // Returns false if the barrier was aborted.
 302   bool enter();
 303 
 304   // Aborts the barrier and wakes up any threads waiting for
 305   // the barrier to complete. The barrier will remain in the
 306   // aborted state until the next call to set_n_workers().
 307   void abort();
 308 };
 309 
 310 // A class to manage claiming of subtasks within a group of tasks.  The
 311 // subtasks will be identified by integer indices, usually elements of an
 312 // enumeration type.
 313 
 314 class SubTasksDone: public CHeapObj<mtInternal> {
 315   uint* _tasks;
 316   uint _n_tasks;
 317   uint _threads_completed;
 318 #ifdef ASSERT
 319   volatile uint _claimed;
 320 #endif
 321 
 322   // Set all tasks to unclaimed.
 323   void clear();
 324 
 325 public:
 326   // Initializes "this" to a state in which there are "n" tasks to be
 327   // processed, none of the which are originally claimed.  The number of
 328   // threads doing the tasks is initialized 1.
 329   SubTasksDone(uint n);
 330 
 331   // True iff the object is in a valid state.
 332   bool valid();
 333 
 334   // Returns "false" if the task "t" is unclaimed, and ensures that task is
 335   // claimed.  The task "t" is required to be within the range of "this".
 336   bool is_task_claimed(uint t);
 337 
 338   // The calling thread asserts that it has attempted to claim all the
 339   // tasks that it will try to claim.  Every thread in the parallel task
 340   // must execute this.  (When the last thread does so, the task array is
 341   // cleared.)
 342   //
 343   // n_threads - Number of threads executing the sub-tasks.
 344   void all_tasks_completed(uint n_threads);
 345 
 346   // Destructor.
 347   ~SubTasksDone();
 348 };
 349 
 350 // As above, but for sequential tasks, i.e. instead of claiming
 351 // sub-tasks from a set (possibly an enumeration), claim sub-tasks
 352 // in sequential order. This is ideal for claiming dynamically
 353 // partitioned tasks (like striding in the parallel remembered
 354 // set scanning). Note that unlike the above class this is
 355 // a stack object - is there any reason for it not to be?
 356 
 357 class SequentialSubTasksDone : public StackObj {
 358 protected:
 359   uint _n_tasks;     // Total number of tasks available.
 360   uint _n_claimed;   // Number of tasks claimed.
 361   // _n_threads is used to determine when a sub task is done.
 362   // See comments on SubTasksDone::_n_threads
 363   uint _n_threads;   // Total number of parallel threads.
 364   uint _n_completed; // Number of completed threads.
 365 
 366   void clear();
 367 
 368 public:
 369   SequentialSubTasksDone() {
 370     clear();
 371   }
 372   ~SequentialSubTasksDone() {}
 373 
 374   // True iff the object is in a valid state.
 375   bool valid();
 376 
 377   // number of tasks
 378   uint n_tasks() const { return _n_tasks; }
 379 
 380   // Get/set the number of parallel threads doing the tasks to t.
 381   // Should be called before the task starts but it is safe
 382   // to call this once a task is running provided that all
 383   // threads agree on the number of threads.
 384   uint n_threads() { return _n_threads; }
 385   void set_n_threads(uint t) { _n_threads = t; }
 386 
 387   // Set the number of tasks to be claimed to t. As above,
 388   // should be called before the tasks start but it is safe
 389   // to call this once a task is running provided all threads
 390   // agree on the number of tasks.
 391   void set_n_tasks(uint t) { _n_tasks = t; }
 392 
 393   // Returns false if the next task in the sequence is unclaimed,
 394   // and ensures that it is claimed. Will set t to be the index
 395   // of the claimed task in the sequence. Will return true if
 396   // the task cannot be claimed and there are none left to claim.
 397   bool is_task_claimed(uint& t);
 398 
 399   // The calling thread asserts that it has attempted to claim
 400   // all the tasks it possibly can in the sequence. Every thread
 401   // claiming tasks must promise call this. Returns true if this
 402   // is the last thread to complete so that the thread can perform
 403   // cleanup if necessary.
 404   bool all_tasks_completed();
 405 };
 406 
 407 #endif // SHARE_VM_GC_SHARED_WORKGROUP_HPP