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class:GlyphView.GlyphPainter [NONE]

Enclosing class:
GlyphView

public abstract static class GlyphView.GlyphPainter
extends Object
A class to perform rendering of the glyphs. This can be implemented to be stateless, or to hold some information as a cache to facilitate faster rendering and model/view translation. At a minimum, the GlyphPainter allows a View implementation to perform its duties independent of a particular version of JVM and selection of capabilities (i.e. shaping for i18n, etc).
Since:
1.3

constructor:GlyphView.GlyphPainter() [NONE]

method:getSpan(javax.swing.text.GlyphView,int,int,javax.swing.text.TabExpander,float) [NONE]

  • getSpan

    public abstract  float getSpan?(GlyphView v, int p0, int p1, TabExpander e, float x)
    Determine the span the glyphs given a start location (for tab expansion).
    Parameters:
    v - the GlyphView
    p0 - the beginning position
    p1 - the ending position
    e - how to expand the tabs when encountered
    x - the X coordinate
    Returns:
    the span the glyphs given a start location
  • method:getHeight(javax.swing.text.GlyphView) [NONE]

    getHeight

    public abstract  float getHeight?(GlyphView v)
    Returns of the height.
    Parameters:
    v - the GlyphView
    Returns:
    of the height

    method:getAscent(javax.swing.text.GlyphView) [NONE]

    getAscent

    public abstract  float getAscent?(GlyphView v)
    Returns of the ascent.
    Parameters:
    v - the GlyphView
    Returns:
    of the ascent

    method:getDescent(javax.swing.text.GlyphView) [NONE]

    getDescent

    public abstract  float getDescent?(GlyphView v)
    Returns of the descent.
    Parameters:
    v - the GlyphView
    Returns:
    of the descent

    method:paint(javax.swing.text.GlyphView,java.awt.Graphics,java.awt.Shape,int,int) [NONE]

    paint

    public abstract  void paint?(GlyphView v, Graphics g, Shape a, int p0, int p1)
    Paint the glyphs representing the given range.
    Parameters:
    v - the GlyphView
    g - the graphics context
    a - the current allocation of the view
    p0 - the beginning position
    p1 - the ending position

    method:modelToView(javax.swing.text.GlyphView,int,javax.swing.text.Position.Bias,java.awt.Shape) [NONE]

    modelToView

    public abstract  Shape modelToView?(GlyphView v, int pos, Position.Bias bias, Shape a) throws BadLocationException
    Provides a mapping from the document model coordinate space to the coordinate space of the view mapped to it. This is shared by the broken views.
    Parameters:
    v - the GlyphView containing the destination coordinate space
    pos - the position to convert
    bias - either Position.Bias.Forward or Position.Bias.Backward
    a - Bounds of the View
    Returns:
    the bounding box of the given position
    Throws:
    BadLocationException - if the given position does not represent a valid location in the associated document
    See Also:
    View.modelToView(int, java.awt.Shape, javax.swing.text.Position.Bias)

    method:viewToModel(javax.swing.text.GlyphView,float,float,java.awt.Shape,javax.swing.text.Position.Bias[]) [NONE]

    viewToModel

    public abstract  int viewToModel?(GlyphView v, float x, float y, Shape a, Position.Bias[] biasReturn)
    Provides a mapping from the view coordinate space to the logical coordinate space of the model.
    Parameters:
    v - the GlyphView to provide a mapping for
    x - the X coordinate
    y - the Y coordinate
    a - the allocated region to render into
    biasReturn - either Position.Bias.Forward or Position.Bias.Backward is returned as the zero-th element of this array
    Returns:
    the location within the model that best represents the given point of view
    See Also:
    View.viewToModel(float, float, java.awt.Shape, javax.swing.text.Position.Bias[])

    method:getBoundedPosition(javax.swing.text.GlyphView,int,float,float) [NONE]

    getBoundedPosition

    public abstract  int getBoundedPosition?(GlyphView v, int p0, float x, float len)
    Determines the model location that represents the maximum advance that fits within the given span. This could be used to break the given view. The result should be a location just shy of the given advance. This differs from viewToModel which returns the closest position which might be proud of the maximum advance.
    Parameters:
    v - the view to find the model location to break at.
    p0 - the location in the model where the fragment should start it's representation >= 0.
    x - the graphic location along the axis that the broken view would occupy >= 0. This may be useful for things like tab calculations.
    len - specifies the distance into the view where a potential break is desired >= 0.
    Returns:
    the maximum model location possible for a break.
    See Also:
    View.breakView(int, int, float, float)

    method:getPainter(javax.swing.text.GlyphView,int,int) [NONE]

    getPainter

    public GlyphView.GlyphPainter getPainter?(GlyphView v, int p0, int p1)
    Create a painter to use for the given GlyphView. If the painter carries state it can create another painter to represent a new GlyphView that is being created. If the painter doesn't hold any significant state, it can return itself. The default behavior is to return itself.
    Parameters:
    v - the GlyphView to provide a painter for
    p0 - the starting document offset >= 0
    p1 - the ending document offset >= p0
    Returns:
    a painter to use for the given GlyphView

    method:getNextVisualPositionFrom(javax.swing.text.GlyphView,int,javax.swing.text.Position.Bias,java.awt.Shape,int,javax.swing.text.Position.Bias[]) [NONE]

    getNextVisualPositionFrom

    public int getNextVisualPositionFrom?(GlyphView v, int pos, Position.Bias b, Shape a, int direction, Position.Bias[] biasRet) throws BadLocationException
    Provides a way to determine the next visually represented model location that one might place a caret. Some views may not be visible, they might not be in the same order found in the model, or they just might not allow access to some of the locations in the model.
    Parameters:
    v - the view to use
    pos - the position to convert >= 0
    b - either Position.Bias.Forward or Position.Bias.Backward
    a - the allocated region to render into
    direction - the direction from the current position that can be thought of as the arrow keys typically found on a keyboard. This may be SwingConstants.WEST, SwingConstants.EAST, SwingConstants.NORTH, or SwingConstants.SOUTH.
    biasRet - either Position.Bias.Forward or Position.Bias.Backward is returned as the zero-th element of this array
    Returns:
    the location within the model that best represents the next location visual position.
    Throws:
    BadLocationException - for a bad location within a document model
    IllegalArgumentException - for an invalid direction

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