 All Implemented Interfaces:
Shape
,Serializable
,Cloneable
 Direct Known Subclasses:
GeneralPath
 Enclosing class:
 Path2D
public static class Path2D.Float extends Path2D implements Serializable
Float
class defines a geometric path with
coordinates stored in single precision floating point. Since:
 1.6
 See Also:
 Serialized Form

Nested Class Summary

Field Summary

Constructor Summary
Constructors Constructor Description Float()
Constructs a new empty single precisionPath2D
object with a default winding rule ofPath2D.WIND_NON_ZERO
.Float(int rule)
Constructs a new empty single precisionPath2D
object with the specified winding rule to control operations that require the interior of the path to be defined.Float(int rule, int initialCapacity)
Constructs a new empty single precisionPath2D
object with the specified winding rule and the specified initial capacity to store path segments.Float(Shape s)
Constructs a new single precisionPath2D
object from an arbitraryShape
object.Float(Shape s, AffineTransform at)
Constructs a new single precisionPath2D
object from an arbitraryShape
object, transformed by anAffineTransform
object. 
Method Summary
Modifier and Type Method Description void
append(PathIterator pi, boolean connect)
Appends the geometry of the specifiedPathIterator
object to the path, possibly connecting the new geometry to the existing path segments with a line segment.Object
clone()
Creates a new object of the same class as this object.void
curveTo(double x1, double y1, double x2, double y2, double x3, double y3)
Adds a curved segment, defined by three new points, to the path by drawing a Bézier curve that intersects both the current coordinates and the specified coordinates(x3,y3)
, using the specified points(x1,y1)
and(x2,y2)
as Bézier control points.void
curveTo(float x1, float y1, float x2, float y2, float x3, float y3)
Adds a curved segment, defined by three new points, to the path by drawing a Bézier curve that intersects both the current coordinates and the specified coordinates(x3,y3)
, using the specified points(x1,y1)
and(x2,y2)
as Bézier control points.Rectangle2D
getBounds2D()
Returns a high precision and more accurate bounding box of theShape
than thegetBounds
method.PathIterator
getPathIterator(AffineTransform at)
Returns an iterator object that iterates along theShape
boundary and provides access to the geometry of theShape
outline.void
lineTo(double x, double y)
Adds a point to the path by drawing a straight line from the current coordinates to the new specified coordinates specified in double precision.void
lineTo(float x, float y)
Adds a point to the path by drawing a straight line from the current coordinates to the new specified coordinates specified in float precision.void
moveTo(double x, double y)
Adds a point to the path by moving to the specified coordinates specified in double precision.void
moveTo(float x, float y)
Adds a point to the path by moving to the specified coordinates specified in float precision.void
quadTo(double x1, double y1, double x2, double y2)
Adds a curved segment, defined by two new points, to the path by drawing a Quadratic curve that intersects both the current coordinates and the specified coordinates(x2,y2)
, using the specified point(x1,y1)
as a quadratic parametric control point.void
quadTo(float x1, float y1, float x2, float y2)
Adds a curved segment, defined by two new points, to the path by drawing a Quadratic curve that intersects both the current coordinates and the specified coordinates(x2,y2)
, using the specified point(x1,y1)
as a quadratic parametric control point.void
transform(AffineTransform at)
Transforms the geometry of this path using the specifiedAffineTransform
.Methods declared in class java.awt.geom.Path2D
append, closePath, contains, contains, contains, contains, contains, contains, contains, contains, createTransformedShape, getBounds, getCurrentPoint, getPathIterator, getWindingRule, intersects, intersects, intersects, intersects, reset, setWindingRule, trimToSize

Constructor Details

Float
public Float()Constructs a new empty single precisionPath2D
object with a default winding rule ofPath2D.WIND_NON_ZERO
. Since:
 1.6

Float
public Float(int rule)Constructs a new empty single precisionPath2D
object with the specified winding rule to control operations that require the interior of the path to be defined. Parameters:
rule
 the winding rule Since:
 1.6
 See Also:
Path2D.WIND_EVEN_ODD
,Path2D.WIND_NON_ZERO

Float
public Float(int rule, int initialCapacity)Constructs a new empty single precisionPath2D
object with the specified winding rule and the specified initial capacity to store path segments. This number is an initial guess as to how many path segments will be added to the path, but the storage is expanded as needed to store whatever path segments are added. Parameters:
rule
 the winding ruleinitialCapacity
 the estimate for the number of path segments in the path Since:
 1.6
 See Also:
Path2D.WIND_EVEN_ODD
,Path2D.WIND_NON_ZERO

Float
Constructs a new single precisionPath2D
object from an arbitraryShape
object. All of the initial geometry and the winding rule for this path are taken from the specifiedShape
object. Parameters:
s
 the specifiedShape
object Since:
 1.6

Float
Constructs a new single precisionPath2D
object from an arbitraryShape
object, transformed by anAffineTransform
object. All of the initial geometry and the winding rule for this path are taken from the specifiedShape
object and transformed by the specifiedAffineTransform
object. Parameters:
s
 the specifiedShape
objectat
 the specifiedAffineTransform
object Since:
 1.6


Method Details

moveTo
public final void moveTo(double x, double y)Adds a point to the path by moving to the specified coordinates specified in double precision. 
moveTo
public final void moveTo(float x, float y)Adds a point to the path by moving to the specified coordinates specified in float precision.This method provides a single precision variant of the double precision
moveTo()
method on the basePath2D
class. Parameters:
x
 the specified X coordinatey
 the specified Y coordinate Since:
 1.6
 See Also:
Path2D.moveTo(double, double)

lineTo
public final void lineTo(double x, double y)Adds a point to the path by drawing a straight line from the current coordinates to the new specified coordinates specified in double precision. 
lineTo
public final void lineTo(float x, float y)Adds a point to the path by drawing a straight line from the current coordinates to the new specified coordinates specified in float precision.This method provides a single precision variant of the double precision
lineTo()
method on the basePath2D
class. Parameters:
x
 the specified X coordinatey
 the specified Y coordinate Since:
 1.6
 See Also:
Path2D.lineTo(double, double)

quadTo
public final void quadTo(double x1, double y1, double x2, double y2)Adds a curved segment, defined by two new points, to the path by drawing a Quadratic curve that intersects both the current coordinates and the specified coordinates(x2,y2)
, using the specified point(x1,y1)
as a quadratic parametric control point. All coordinates are specified in double precision. 
quadTo
public final void quadTo(float x1, float y1, float x2, float y2)Adds a curved segment, defined by two new points, to the path by drawing a Quadratic curve that intersects both the current coordinates and the specified coordinates(x2,y2)
, using the specified point(x1,y1)
as a quadratic parametric control point. All coordinates are specified in float precision.This method provides a single precision variant of the double precision
quadTo()
method on the basePath2D
class. Parameters:
x1
 the X coordinate of the quadratic control pointy1
 the Y coordinate of the quadratic control pointx2
 the X coordinate of the final end pointy2
 the Y coordinate of the final end point Since:
 1.6
 See Also:
Path2D.quadTo(double, double, double, double)

curveTo
public final void curveTo(double x1, double y1, double x2, double y2, double x3, double y3)Adds a curved segment, defined by three new points, to the path by drawing a Bézier curve that intersects both the current coordinates and the specified coordinates(x3,y3)
, using the specified points(x1,y1)
and(x2,y2)
as Bézier control points. All coordinates are specified in double precision. Specified by:
curveTo
in classPath2D
 Parameters:
x1
 the X coordinate of the first Bézier control pointy1
 the Y coordinate of the first Bézier control pointx2
 the X coordinate of the second Bézier control pointy2
 the Y coordinate of the second Bézier control pointx3
 the X coordinate of the final end pointy3
 the Y coordinate of the final end point Since:
 1.6

curveTo
public final void curveTo(float x1, float y1, float x2, float y2, float x3, float y3)Adds a curved segment, defined by three new points, to the path by drawing a Bézier curve that intersects both the current coordinates and the specified coordinates(x3,y3)
, using the specified points(x1,y1)
and(x2,y2)
as Bézier control points. All coordinates are specified in float precision.This method provides a single precision variant of the double precision
curveTo()
method on the basePath2D
class. Parameters:
x1
 the X coordinate of the first Bézier control pointy1
 the Y coordinate of the first Bézier control pointx2
 the X coordinate of the second Bézier control pointy2
 the Y coordinate of the second Bézier control pointx3
 the X coordinate of the final end pointy3
 the Y coordinate of the final end point Since:
 1.6
 See Also:
Path2D.curveTo(double, double, double, double, double, double)

append
Appends the geometry of the specifiedPathIterator
object to the path, possibly connecting the new geometry to the existing path segments with a line segment. If theconnect
parameter istrue
and the path is not empty then any initialmoveTo
in the geometry of the appendedShape
is turned into alineTo
segment. If the destination coordinates of such a connectinglineTo
segment match the ending coordinates of a currently open subpath then the segment is omitted as superfluous. The winding rule of the specifiedShape
is ignored and the appended geometry is governed by the winding rule specified for this path. 
transform
Transforms the geometry of this path using the specifiedAffineTransform
. The geometry is transformed in place, which permanently changes the boundary defined by this object. 
getBounds2D
Returns a high precision and more accurate bounding box of theShape
than thegetBounds
method. Note that there is no guarantee that the returnedRectangle2D
is the smallest bounding box that encloses theShape
, only that theShape
lies entirely within the indicatedRectangle2D
. The bounding box returned by this method is usually tighter than that returned by thegetBounds
method and never fails due to overflow problems since the return value can be an instance of theRectangle2D
that uses double precision values to store the dimensions.Note that the definition of insideness can lead to situations where points on the defining outline of the
shape
may not be considered contained in the returnedbounds
object, but only in cases where those points are also not considered contained in the originalshape
.If a
point
is inside theshape
according to thecontains(point)
method, then it must be inside the returnedRectangle2D
bounds object according to thecontains(point)
method of thebounds
. Specifically:shape.contains(p)
requiresbounds.contains(p)
If a
point
is not inside theshape
, then it might still be contained in thebounds
object:bounds.contains(p)
does not implyshape.contains(p)
 Specified by:
getBounds2D
in interfaceShape
 Returns:
 an instance of
Rectangle2D
that is a highprecision bounding box of theShape
.  Since:
 1.6
 See Also:
Shape.getBounds()

getPathIterator
Returns an iterator object that iterates along theShape
boundary and provides access to the geometry of theShape
outline. If an optionalAffineTransform
is specified, the coordinates returned in the iteration are transformed accordingly.Each call to this method returns a fresh
PathIterator
object that traverses the geometry of theShape
object independently from any otherPathIterator
objects in use at the same time.It is recommended, but not guaranteed, that objects implementing the
Shape
interface isolate iterations that are in process from any changes that might occur to the original object's geometry during such iterations.The iterator for this class is not multithreaded safe, which means that the
Path2D
class does not guarantee that modifications to the geometry of thisPath2D
object do not affect any iterations of that geometry that are already in process. Specified by:
getPathIterator
in interfaceShape
 Parameters:
at
 an optionalAffineTransform
to be applied to the coordinates as they are returned in the iteration, ornull
if untransformed coordinates are desired Returns:
 a new
PathIterator
object, which independently traverses the geometry of theShape
.  Since:
 1.6

clone
Creates a new object of the same class as this object. Specified by:
clone
in classPath2D
 Returns:
 a clone of this instance.
 Throws:
OutOfMemoryError
 if there is not enough memory. Since:
 1.6
 See Also:
Cloneable
