1 /* 2 * Copyright (c) 2003, 2013, Oracle and/or its affiliates. All rights reserved. 3 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. 4 * 5 * This code is free software; you can redistribute it and/or modify it 6 * under the terms of the GNU General Public License version 2 only, as 7 * published by the Free Software Foundation. Oracle designates this 8 * particular file as subject to the "Classpath" exception as provided 9 * by Oracle in the LICENSE file that accompanied this code. 10 * 11 * This code is distributed in the hope that it will be useful, but WITHOUT 12 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or 13 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 14 * version 2 for more details (a copy is included in the LICENSE file that 15 * accompanied this code). 16 * 17 * You should have received a copy of the GNU General Public License version 18 * 2 along with this work; if not, write to the Free Software Foundation, 19 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. 20 * 21 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA 22 * or visit www.oracle.com if you need additional information or have any 23 * questions. 24 */ 25 26 #ifndef HEADLESS 27 28 #include <stdlib.h> 29 #include <math.h> 30 #include <jlong.h> 31 32 #include "sun_java2d_opengl_OGLTextRenderer.h" 33 34 #include "SurfaceData.h" 35 #include "OGLContext.h" 36 #include "OGLSurfaceData.h" 37 #include "OGLRenderQueue.h" 38 #include "OGLTextRenderer.h" 39 #include "OGLVertexCache.h" 40 #include "AccelGlyphCache.h" 41 #include "fontscalerdefs.h" 42 43 /** 44 * The following constants define the inner and outer bounds of the 45 * accelerated glyph cache. 46 */ 47 #define OGLTR_CACHE_WIDTH 512 48 #define OGLTR_CACHE_HEIGHT 512 49 #define OGLTR_CACHE_CELL_WIDTH 16 50 #define OGLTR_CACHE_CELL_HEIGHT 16 51 52 /** 53 * The current "glyph mode" state. This variable is used to track the 54 * codepath used to render a particular glyph. This variable is reset to 55 * MODE_NOT_INITED at the beginning of every call to OGLTR_DrawGlyphList(). 56 * As each glyph is rendered, the glyphMode variable is updated to reflect 57 * the current mode, so if the current mode is the same as the mode used 58 * to render the previous glyph, we can avoid doing costly setup operations 59 * each time. 60 */ 61 typedef enum { 62 MODE_NOT_INITED, 63 MODE_USE_CACHE_GRAY, 64 MODE_USE_CACHE_LCD, 65 MODE_NO_CACHE_GRAY, 66 MODE_NO_CACHE_LCD 67 } GlyphMode; 68 static GlyphMode glyphMode = MODE_NOT_INITED; 69 70 /** 71 * This enum indicates the current state of the hardware glyph cache. 72 * Initially the CacheStatus is set to CACHE_NOT_INITED, and then it is 73 * set to either GRAY or LCD when the glyph cache is initialized. 74 */ 75 typedef enum { 76 CACHE_NOT_INITED, 77 CACHE_GRAY, 78 CACHE_LCD 79 } CacheStatus; 80 static CacheStatus cacheStatus = CACHE_NOT_INITED; 81 82 /** 83 * This is the one glyph cache. Once it is initialized as either GRAY or 84 * LCD, it stays in that mode for the duration of the application. It should 85 * be safe to use this one glyph cache for all screens in a multimon 86 * environment, since the glyph cache texture is shared between all contexts, 87 * and (in theory) OpenGL drivers should be smart enough to manage that 88 * texture across all screens. 89 */ 90 static GlyphCacheInfo *glyphCache = NULL; 91 92 /** 93 * The handle to the LCD text fragment program object. 94 */ 95 static GLhandleARB lcdTextProgram = 0; 96 97 /** 98 * The size of one of the gamma LUT textures in any one dimension along 99 * the edge, in texels. 100 */ 101 #define LUT_EDGE 16 102 103 /** 104 * These are the texture object handles for the gamma and inverse gamma 105 * lookup tables. 106 */ 107 static GLuint gammaLutTextureID = 0; 108 static GLuint invGammaLutTextureID = 0; 109 110 /** 111 * This value tracks the previous LCD contrast setting, so if the contrast 112 * value hasn't changed since the last time the lookup tables were 113 * generated (not very common), then we can skip updating the tables. 114 */ 115 static jint lastLCDContrast = -1; 116 117 /** 118 * This value tracks the previous LCD rgbOrder setting, so if the rgbOrder 119 * value has changed since the last time, it indicates that we need to 120 * invalidate the cache, which may already store glyph images in the reverse 121 * order. Note that in most real world applications this value will not 122 * change over the course of the application, but tests like Font2DTest 123 * allow for changing the ordering at runtime, so we need to handle that case. 124 */ 125 static jboolean lastRGBOrder = JNI_TRUE; 126 127 /** 128 * This constant defines the size of the tile to use in the 129 * OGLTR_DrawLCDGlyphNoCache() method. See below for more on why we 130 * restrict this value to a particular size. 131 */ 132 #define OGLTR_NOCACHE_TILE_SIZE 32 133 134 /** 135 * These constants define the size of the "cached destination" texture. 136 * This texture is only used when rendering LCD-optimized text, as that 137 * codepath needs direct access to the destination. There is no way to 138 * access the framebuffer directly from an OpenGL shader, so we need to first 139 * copy the destination region corresponding to a particular glyph into 140 * this cached texture, and then that texture will be accessed inside the 141 * shader. Copying the destination into this cached texture can be a very 142 * expensive operation (accounting for about half the rendering time for 143 * LCD text), so to mitigate this cost we try to bulk read a horizontal 144 * region of the destination at a time. (These values are empirically 145 * derived for the common case where text runs horizontally.) 146 * 147 * Note: It is assumed in various calculations below that: 148 * (OGLTR_CACHED_DEST_WIDTH >= OGLTR_CACHE_CELL_WIDTH) && 149 * (OGLTR_CACHED_DEST_WIDTH >= OGLTR_NOCACHE_TILE_SIZE) && 150 * (OGLTR_CACHED_DEST_HEIGHT >= OGLTR_CACHE_CELL_HEIGHT) && 151 * (OGLTR_CACHED_DEST_HEIGHT >= OGLTR_NOCACHE_TILE_SIZE) 152 */ 153 #define OGLTR_CACHED_DEST_WIDTH 512 154 #define OGLTR_CACHED_DEST_HEIGHT 32 155 156 /** 157 * The handle to the "cached destination" texture object. 158 */ 159 static GLuint cachedDestTextureID = 0; 160 161 /** 162 * The current bounds of the "cached destination" texture, in destination 163 * coordinate space. The width/height of these bounds will not exceed the 164 * OGLTR_CACHED_DEST_WIDTH/HEIGHT values defined above. These bounds are 165 * only considered valid when the isCachedDestValid flag is JNI_TRUE. 166 */ 167 static SurfaceDataBounds cachedDestBounds; 168 169 /** 170 * This flag indicates whether the "cached destination" texture contains 171 * valid data. This flag is reset to JNI_FALSE at the beginning of every 172 * call to OGLTR_DrawGlyphList(). Once we copy valid destination data 173 * into the cached texture, this flag is set to JNI_TRUE. This way, we can 174 * limit the number of times we need to copy destination data, which is a 175 * very costly operation. 176 */ 177 static jboolean isCachedDestValid = JNI_FALSE; 178 179 /** 180 * The bounds of the previously rendered LCD glyph, in destination 181 * coordinate space. We use these bounds to determine whether the glyph 182 * currently being rendered overlaps the previously rendered glyph (i.e. 183 * its bounding box intersects that of the previously rendered glyph). If 184 * so, we need to re-read the destination area associated with that previous 185 * glyph so that we can correctly blend with the actual destination data. 186 */ 187 static SurfaceDataBounds previousGlyphBounds; 188 189 /** 190 * Initializes the one glyph cache (texture and data structure). 191 * If lcdCache is JNI_TRUE, the texture will contain RGB data, 192 * otherwise we will simply store the grayscale/monochrome glyph images 193 * as intensity values (which work well with the GL_MODULATE function). 194 */ 195 static jboolean 196 OGLTR_InitGlyphCache(jboolean lcdCache) 197 { 198 GlyphCacheInfo *gcinfo; 199 GLclampf priority = 1.0f; 200 GLenum internalFormat = lcdCache ? GL_RGB8 : GL_INTENSITY8; 201 GLenum pixelFormat = lcdCache ? GL_RGB : GL_LUMINANCE; 202 203 J2dTraceLn(J2D_TRACE_INFO, "OGLTR_InitGlyphCache"); 204 205 // init glyph cache data structure 206 gcinfo = AccelGlyphCache_Init(OGLTR_CACHE_WIDTH, 207 OGLTR_CACHE_HEIGHT, 208 OGLTR_CACHE_CELL_WIDTH, 209 OGLTR_CACHE_CELL_HEIGHT, 210 OGLVertexCache_FlushVertexCache); 211 if (gcinfo == NULL) { 212 J2dRlsTraceLn(J2D_TRACE_ERROR, 213 "OGLTR_InitGlyphCache: could not init OGL glyph cache"); 214 return JNI_FALSE; 215 } 216 217 // init cache texture object 218 j2d_glGenTextures(1, &gcinfo->cacheID); 219 j2d_glBindTexture(GL_TEXTURE_2D, gcinfo->cacheID); 220 j2d_glPrioritizeTextures(1, &gcinfo->cacheID, &priority); 221 j2d_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 222 j2d_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 223 224 j2d_glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, 225 OGLTR_CACHE_WIDTH, OGLTR_CACHE_HEIGHT, 0, 226 pixelFormat, GL_UNSIGNED_BYTE, NULL); 227 228 cacheStatus = (lcdCache ? CACHE_LCD : CACHE_GRAY); 229 glyphCache = gcinfo; 230 231 return JNI_TRUE; 232 } 233 234 /** 235 * Adds the given glyph to the glyph cache (texture and data structure) 236 * associated with the given OGLContext. 237 */ 238 static void 239 OGLTR_AddToGlyphCache(GlyphInfo *glyph, jboolean rgbOrder) 240 { 241 GLenum pixelFormat; 242 CacheCellInfo *ccinfo; 243 244 J2dTraceLn(J2D_TRACE_INFO, "OGLTR_AddToGlyphCache"); 245 246 if ((glyphCache == NULL) || (glyph->image == NULL)) { 247 return; 248 } 249 250 if (cacheStatus == CACHE_LCD) { 251 pixelFormat = rgbOrder ? GL_RGB : GL_BGR; 252 } else { 253 pixelFormat = GL_LUMINANCE; 254 } 255 256 AccelGlyphCache_AddGlyph(glyphCache, glyph); 257 ccinfo = (CacheCellInfo *) glyph->cellInfo; 258 259 if (ccinfo != NULL) { 260 // store glyph image in texture cell 261 j2d_glTexSubImage2D(GL_TEXTURE_2D, 0, 262 ccinfo->x, ccinfo->y, 263 glyph->width, glyph->height, 264 pixelFormat, GL_UNSIGNED_BYTE, glyph->image); 265 } 266 } 267 268 /** 269 * This is the GLSL fragment shader source code for rendering LCD-optimized 270 * text. Do not be frightened; it is much easier to understand than the 271 * equivalent ASM-like fragment program! 272 * 273 * The "uniform" variables at the top are initialized once the program is 274 * linked, and are updated at runtime as needed (e.g. when the source color 275 * changes, we will modify the "src_clr" value in OGLTR_UpdateLCDTextColor()). 276 * 277 * The "main" function is executed for each "fragment" (or pixel) in the 278 * glyph image. We have determined that the pow() function can be quite 279 * slow and it only operates on scalar values, not vectors as we require. 280 * So instead we build two 3D textures containing gamma (and inverse gamma) 281 * lookup tables that allow us to approximate a component-wise pow() function 282 * with a single 3D texture lookup. This approach is at least 2x faster 283 * than the equivalent pow() calls. 284 * 285 * The variables involved in the equation can be expressed as follows: 286 * 287 * Cs = Color component of the source (foreground color) [0.0, 1.0] 288 * Cd = Color component of the destination (background color) [0.0, 1.0] 289 * Cr = Color component to be written to the destination [0.0, 1.0] 290 * Ag = Glyph alpha (aka intensity or coverage) [0.0, 1.0] 291 * Ga = Gamma adjustment in the range [1.0, 2.5] 292 * (^ means raised to the power) 293 * 294 * And here is the theoretical equation approximated by this shader: 295 * 296 * Cr = (Ag*(Cs^Ga) + (1-Ag)*(Cd^Ga)) ^ (1/Ga) 297 */ 298 static const char *lcdTextShaderSource = 299 "uniform vec4 src_clr;" 300 "uniform sampler2D glyph_tex;" 301 "uniform sampler2D dst_tex;" 302 "uniform sampler3D invgamma_tex;" 303 "uniform sampler3D gamma_tex;" 304 "" 305 "void main(void)" 306 "{" 307 // load the RGB value from the glyph image at the current texcoord 308 " vec3 glyph_clr = vec3(texture2D(glyph_tex, gl_TexCoord[0].st));" 309 " if (glyph_clr == vec3(0.0)) {" 310 // zero coverage, so skip this fragment 311 " discard;" 312 " }" 313 // load the RGBA value from the corresponding destination pixel 314 " vec4 dst_clr = vec4(texture2D(dst_tex, gl_TexCoord[1].st));" 315 // blend src and dst colors as SrcOverNoEa 316 " vec3 src_comp = vec3(src_clr.rgb + ((1.0 - src_clr.a) * dst_clr.rgb));" 317 // gamma adjust the blended src color using the invgamma LUT 318 " vec3 src_adj = vec3(texture3D(invgamma_tex, src_comp));" 319 // gamma adjust the dest color using the invgamma LUT 320 " vec3 dst_adj = vec3(texture3D(invgamma_tex, dst_clr.rgb));" 321 // linearly interpolate the three color values 322 " vec3 result = mix(dst_adj, src_adj, glyph_clr);" 323 // calculate the resulting alpha 324 " dst_clr.a = src_clr.a + (1.0 - src_clr.a) * dst_clr.a;" 325 // gamma re-adjust the resulting color 326 " gl_FragColor = vec4(vec3(texture3D(gamma_tex, result.rgb)), dst_clr.a);" 327 "}"; 328 329 /** 330 * Compiles and links the LCD text shader program. If successful, this 331 * function returns a handle to the newly created shader program; otherwise 332 * returns 0. 333 */ 334 static GLhandleARB 335 OGLTR_CreateLCDTextProgram() 336 { 337 GLhandleARB lcdTextProgram; 338 GLint loc; 339 340 J2dTraceLn(J2D_TRACE_INFO, "OGLTR_CreateLCDTextProgram"); 341 342 lcdTextProgram = OGLContext_CreateFragmentProgram(lcdTextShaderSource); 343 if (lcdTextProgram == 0) { 344 J2dRlsTraceLn(J2D_TRACE_ERROR, 345 "OGLTR_CreateLCDTextProgram: error creating program"); 346 return 0; 347 } 348 349 // "use" the program object temporarily so that we can set the uniforms 350 j2d_glUseProgramObjectARB(lcdTextProgram); 351 352 // set the "uniform" values 353 loc = j2d_glGetUniformLocationARB(lcdTextProgram, "glyph_tex"); 354 j2d_glUniform1iARB(loc, 0); // texture unit 0 355 loc = j2d_glGetUniformLocationARB(lcdTextProgram, "dst_tex"); 356 j2d_glUniform1iARB(loc, 1); // texture unit 1 357 loc = j2d_glGetUniformLocationARB(lcdTextProgram, "invgamma_tex"); 358 j2d_glUniform1iARB(loc, 2); // texture unit 2 359 loc = j2d_glGetUniformLocationARB(lcdTextProgram, "gamma_tex"); 360 j2d_glUniform1iARB(loc, 3); // texture unit 3 361 362 // "unuse" the program object; it will be re-bound later as needed 363 j2d_glUseProgramObjectARB(0); 364 365 return lcdTextProgram; 366 } 367 368 /** 369 * Initializes a 3D texture object for use as a three-dimensional gamma 370 * lookup table. Note that the wrap mode is initialized to GL_LINEAR so 371 * that the table will interpolate adjacent values when the index falls 372 * somewhere in between. 373 */ 374 static GLuint 375 OGLTR_InitGammaLutTexture() 376 { 377 GLuint lutTextureID; 378 379 j2d_glGenTextures(1, &lutTextureID); 380 j2d_glBindTexture(GL_TEXTURE_3D, lutTextureID); 381 j2d_glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 382 j2d_glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 383 j2d_glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 384 j2d_glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 385 j2d_glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); 386 387 return lutTextureID; 388 } 389 390 /** 391 * Updates the lookup table in the given texture object with the float 392 * values in the given system memory buffer. Note that we could use 393 * glTexSubImage3D() when updating the texture after its first 394 * initialization, but since we're updating the entire table (with 395 * power-of-two dimensions) and this is a relatively rare event, we'll 396 * just stick with glTexImage3D(). 397 */ 398 static void 399 OGLTR_UpdateGammaLutTexture(GLuint texID, GLfloat *lut, jint size) 400 { 401 j2d_glBindTexture(GL_TEXTURE_3D, texID); 402 j2d_glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB8, 403 size, size, size, 0, GL_RGB, GL_FLOAT, lut); 404 } 405 406 /** 407 * (Re)Initializes the gamma lookup table textures. 408 * 409 * The given contrast value is an int in the range [100, 250] which we will 410 * then scale to fit in the range [1.0, 2.5]. We create two LUTs, one 411 * that essentially calculates pow(x, gamma) and the other calculates 412 * pow(x, 1/gamma). These values are replicated in all three dimensions, so 413 * given a single 3D texture coordinate (typically this will be a triplet 414 * in the form (r,g,b)), the 3D texture lookup will return an RGB triplet: 415 * 416 * (pow(r,g), pow(y,g), pow(z,g) 417 * 418 * where g is either gamma or 1/gamma, depending on the table. 419 */ 420 static jboolean 421 OGLTR_UpdateLCDTextContrast(jint contrast) 422 { 423 double gamma = ((double)contrast) / 100.0; 424 double ig = gamma; 425 double g = 1.0 / ig; 426 GLfloat lut[LUT_EDGE][LUT_EDGE][LUT_EDGE][3]; 427 GLfloat invlut[LUT_EDGE][LUT_EDGE][LUT_EDGE][3]; 428 int min = 0; 429 int max = LUT_EDGE - 1; 430 int x, y, z; 431 432 J2dTraceLn1(J2D_TRACE_INFO, 433 "OGLTR_UpdateLCDTextContrast: contrast=%d", contrast); 434 435 for (z = min; z <= max; z++) { 436 double zval = ((double)z) / max; 437 GLfloat gz = (GLfloat)pow(zval, g); 438 GLfloat igz = (GLfloat)pow(zval, ig); 439 440 for (y = min; y <= max; y++) { 441 double yval = ((double)y) / max; 442 GLfloat gy = (GLfloat)pow(yval, g); 443 GLfloat igy = (GLfloat)pow(yval, ig); 444 445 for (x = min; x <= max; x++) { 446 double xval = ((double)x) / max; 447 GLfloat gx = (GLfloat)pow(xval, g); 448 GLfloat igx = (GLfloat)pow(xval, ig); 449 450 lut[z][y][x][0] = gx; 451 lut[z][y][x][1] = gy; 452 lut[z][y][x][2] = gz; 453 454 invlut[z][y][x][0] = igx; 455 invlut[z][y][x][1] = igy; 456 invlut[z][y][x][2] = igz; 457 } 458 } 459 } 460 461 if (gammaLutTextureID == 0) { 462 gammaLutTextureID = OGLTR_InitGammaLutTexture(); 463 } 464 OGLTR_UpdateGammaLutTexture(gammaLutTextureID, (GLfloat *)lut, LUT_EDGE); 465 466 if (invGammaLutTextureID == 0) { 467 invGammaLutTextureID = OGLTR_InitGammaLutTexture(); 468 } 469 OGLTR_UpdateGammaLutTexture(invGammaLutTextureID, 470 (GLfloat *)invlut, LUT_EDGE); 471 472 return JNI_TRUE; 473 } 474 475 /** 476 * Updates the current source color ("src_clr") of the LCD text shader program. 477 */ 478 static jboolean 479 OGLTR_UpdateLCDTextColor(jint contrast) 480 { 481 double gamma = 100.0 / ((double)contrast); 482 GLfloat clr[4]; 483 GLint loc; 484 485 J2dTraceLn1(J2D_TRACE_INFO, 486 "OGLTR_UpdateLCDTextColor: contrast=%d", contrast); 487 488 // get the current OpenGL primary color state 489 j2d_glGetFloatv(GL_CURRENT_COLOR, clr); 490 491 // update the "src_clr" parameter of the shader program with this value 492 loc = j2d_glGetUniformLocationARB(lcdTextProgram, "src_clr"); 493 j2d_glUniform4fARB(loc, clr[0], clr[1], clr[2], clr[3]); 494 495 return JNI_TRUE; 496 } 497 498 /** 499 * Enables the LCD text shader and updates any related state, such as the 500 * gamma lookup table textures. 501 */ 502 static jboolean 503 OGLTR_EnableLCDGlyphModeState(GLuint glyphTextureID, jint contrast) 504 { 505 // bind the texture containing glyph data to texture unit 0 506 j2d_glActiveTextureARB(GL_TEXTURE0_ARB); 507 j2d_glBindTexture(GL_TEXTURE_2D, glyphTextureID); 508 509 // bind the texture tile containing destination data to texture unit 1 510 j2d_glActiveTextureARB(GL_TEXTURE1_ARB); 511 if (cachedDestTextureID == 0) { 512 cachedDestTextureID = 513 OGLContext_CreateBlitTexture(GL_RGB8, GL_RGB, 514 OGLTR_CACHED_DEST_WIDTH, 515 OGLTR_CACHED_DEST_HEIGHT); 516 if (cachedDestTextureID == 0) { 517 return JNI_FALSE; 518 } 519 } 520 j2d_glBindTexture(GL_TEXTURE_2D, cachedDestTextureID); 521 522 // note that GL_TEXTURE_2D was already enabled for texture unit 0, 523 // but we need to explicitly enable it for texture unit 1 524 j2d_glEnable(GL_TEXTURE_2D); 525 526 // create the LCD text shader, if necessary 527 if (lcdTextProgram == 0) { 528 lcdTextProgram = OGLTR_CreateLCDTextProgram(); 529 if (lcdTextProgram == 0) { 530 return JNI_FALSE; 531 } 532 } 533 534 // enable the LCD text shader 535 j2d_glUseProgramObjectARB(lcdTextProgram); 536 537 // update the current contrast settings, if necessary 538 if (lastLCDContrast != contrast) { 539 if (!OGLTR_UpdateLCDTextContrast(contrast)) { 540 return JNI_FALSE; 541 } 542 lastLCDContrast = contrast; 543 } 544 545 // update the current color settings 546 if (!OGLTR_UpdateLCDTextColor(contrast)) { 547 return JNI_FALSE; 548 } 549 550 // bind the gamma LUT textures 551 j2d_glActiveTextureARB(GL_TEXTURE2_ARB); 552 j2d_glBindTexture(GL_TEXTURE_3D, invGammaLutTextureID); 553 j2d_glEnable(GL_TEXTURE_3D); 554 j2d_glActiveTextureARB(GL_TEXTURE3_ARB); 555 j2d_glBindTexture(GL_TEXTURE_3D, gammaLutTextureID); 556 j2d_glEnable(GL_TEXTURE_3D); 557 558 return JNI_TRUE; 559 } 560 561 void 562 OGLTR_EnableGlyphVertexCache(OGLContext *oglc) 563 { 564 J2dTraceLn(J2D_TRACE_INFO, "OGLTR_EnableGlyphVertexCache"); 565 566 if (!OGLVertexCache_InitVertexCache(oglc)) { 567 return; 568 } 569 570 if (glyphCache == NULL) { 571 if (!OGLTR_InitGlyphCache(JNI_FALSE)) { 572 return; 573 } 574 } 575 576 j2d_glEnable(GL_TEXTURE_2D); 577 j2d_glBindTexture(GL_TEXTURE_2D, glyphCache->cacheID); 578 j2d_glPixelStorei(GL_UNPACK_ALIGNMENT, 1); 579 580 // for grayscale/monochrome text, the current OpenGL source color 581 // is modulated with the glyph image as part of the texture 582 // application stage, so we use GL_MODULATE here 583 OGLC_UPDATE_TEXTURE_FUNCTION(oglc, GL_MODULATE); 584 } 585 586 void 587 OGLTR_DisableGlyphVertexCache(OGLContext *oglc) 588 { 589 J2dTraceLn(J2D_TRACE_INFO, "OGLTR_DisableGlyphVertexCache"); 590 591 OGLVertexCache_FlushVertexCache(); 592 OGLVertexCache_RestoreColorState(oglc); 593 594 j2d_glDisable(GL_TEXTURE_2D); 595 j2d_glPixelStorei(GL_UNPACK_ALIGNMENT, 4); 596 j2d_glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0); 597 j2d_glPixelStorei(GL_UNPACK_SKIP_ROWS, 0); 598 j2d_glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); 599 } 600 601 /** 602 * Disables any pending state associated with the current "glyph mode". 603 */ 604 static void 605 OGLTR_DisableGlyphModeState() 606 { 607 switch (glyphMode) { 608 case MODE_NO_CACHE_LCD: 609 j2d_glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0); 610 j2d_glPixelStorei(GL_UNPACK_SKIP_ROWS, 0); 611 /* FALLTHROUGH */ 612 613 case MODE_USE_CACHE_LCD: 614 j2d_glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); 615 j2d_glPixelStorei(GL_UNPACK_ALIGNMENT, 4); 616 j2d_glUseProgramObjectARB(0); 617 j2d_glActiveTextureARB(GL_TEXTURE3_ARB); 618 j2d_glDisable(GL_TEXTURE_3D); 619 j2d_glActiveTextureARB(GL_TEXTURE2_ARB); 620 j2d_glDisable(GL_TEXTURE_3D); 621 j2d_glActiveTextureARB(GL_TEXTURE1_ARB); 622 j2d_glDisable(GL_TEXTURE_2D); 623 j2d_glActiveTextureARB(GL_TEXTURE0_ARB); 624 break; 625 626 case MODE_NO_CACHE_GRAY: 627 case MODE_USE_CACHE_GRAY: 628 case MODE_NOT_INITED: 629 default: 630 break; 631 } 632 } 633 634 static jboolean 635 OGLTR_DrawGrayscaleGlyphViaCache(OGLContext *oglc, 636 GlyphInfo *ginfo, jint x, jint y) 637 { 638 CacheCellInfo *cell; 639 jfloat x1, y1, x2, y2; 640 641 if (glyphMode != MODE_USE_CACHE_GRAY) { 642 OGLTR_DisableGlyphModeState(); 643 CHECK_PREVIOUS_OP(OGL_STATE_GLYPH_OP); 644 glyphMode = MODE_USE_CACHE_GRAY; 645 } 646 647 if (ginfo->cellInfo == NULL) { 648 // attempt to add glyph to accelerated glyph cache 649 OGLTR_AddToGlyphCache(ginfo, JNI_FALSE); 650 651 if (ginfo->cellInfo == NULL) { 652 // we'll just no-op in the rare case that the cell is NULL 653 return JNI_TRUE; 654 } 655 } 656 657 cell = (CacheCellInfo *) (ginfo->cellInfo); 658 cell->timesRendered++; 659 660 x1 = (jfloat)x; 661 y1 = (jfloat)y; 662 x2 = x1 + ginfo->width; 663 y2 = y1 + ginfo->height; 664 665 OGLVertexCache_AddGlyphQuad(oglc, 666 cell->tx1, cell->ty1, 667 cell->tx2, cell->ty2, 668 x1, y1, x2, y2); 669 670 return JNI_TRUE; 671 } 672 673 /** 674 * Evaluates to true if the rectangle defined by gx1/gy1/gx2/gy2 is 675 * inside outerBounds. 676 */ 677 #define INSIDE(gx1, gy1, gx2, gy2, outerBounds) \ 678 (((gx1) >= outerBounds.x1) && ((gy1) >= outerBounds.y1) && \ 679 ((gx2) <= outerBounds.x2) && ((gy2) <= outerBounds.y2)) 680 681 /** 682 * Evaluates to true if the rectangle defined by gx1/gy1/gx2/gy2 intersects 683 * the rectangle defined by bounds. 684 */ 685 #define INTERSECTS(gx1, gy1, gx2, gy2, bounds) \ 686 ((bounds.x2 > (gx1)) && (bounds.y2 > (gy1)) && \ 687 (bounds.x1 < (gx2)) && (bounds.y1 < (gy2))) 688 689 /** 690 * This method checks to see if the given LCD glyph bounds fall within the 691 * cached destination texture bounds. If so, this method can return 692 * immediately. If not, this method will copy a chunk of framebuffer data 693 * into the cached destination texture and then update the current cached 694 * destination bounds before returning. 695 */ 696 static void 697 OGLTR_UpdateCachedDestination(OGLSDOps *dstOps, GlyphInfo *ginfo, 698 jint gx1, jint gy1, jint gx2, jint gy2, 699 jint glyphIndex, jint totalGlyphs) 700 { 701 jint dx1, dy1, dx2, dy2; 702 jint dx1adj, dy1adj; 703 704 if (isCachedDestValid && INSIDE(gx1, gy1, gx2, gy2, cachedDestBounds)) { 705 // glyph is already within the cached destination bounds; no need 706 // to read back the entire destination region again, but we do 707 // need to see if the current glyph overlaps the previous glyph... 708 709 if (INTERSECTS(gx1, gy1, gx2, gy2, previousGlyphBounds)) { 710 // the current glyph overlaps the destination region touched 711 // by the previous glyph, so now we need to read back the part 712 // of the destination corresponding to the previous glyph 713 dx1 = previousGlyphBounds.x1; 714 dy1 = previousGlyphBounds.y1; 715 dx2 = previousGlyphBounds.x2; 716 dy2 = previousGlyphBounds.y2; 717 718 // this accounts for lower-left origin of the destination region 719 dx1adj = dstOps->xOffset + dx1; 720 dy1adj = dstOps->yOffset + dstOps->height - dy2; 721 722 // copy destination into subregion of cached texture tile: 723 // dx1-cachedDestBounds.x1 == +xoffset from left side of texture 724 // cachedDestBounds.y2-dy2 == +yoffset from bottom of texture 725 j2d_glActiveTextureARB(GL_TEXTURE1_ARB); 726 j2d_glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 727 dx1 - cachedDestBounds.x1, 728 cachedDestBounds.y2 - dy2, 729 dx1adj, dy1adj, 730 dx2-dx1, dy2-dy1); 731 } 732 } else { 733 jint remainingWidth; 734 735 // destination region is not valid, so we need to read back a 736 // chunk of the destination into our cached texture 737 738 // position the upper-left corner of the destination region on the 739 // "top" line of glyph list 740 // REMIND: this isn't ideal; it would be better if we had some idea 741 // of the bounding box of the whole glyph list (this is 742 // do-able, but would require iterating through the whole 743 // list up front, which may present its own problems) 744 dx1 = gx1; 745 dy1 = gy1; 746 747 if (ginfo->advanceX > 0) { 748 // estimate the width based on our current position in the glyph 749 // list and using the x advance of the current glyph (this is just 750 // a quick and dirty heuristic; if this is a "thin" glyph image, 751 // then we're likely to underestimate, and if it's "thick" then we 752 // may end up reading back more than we need to) 753 remainingWidth = 754 (jint)(ginfo->advanceX * (totalGlyphs - glyphIndex)); 755 if (remainingWidth > OGLTR_CACHED_DEST_WIDTH) { 756 remainingWidth = OGLTR_CACHED_DEST_WIDTH; 757 } else if (remainingWidth < ginfo->width) { 758 // in some cases, the x-advance may be slightly smaller 759 // than the actual width of the glyph; if so, adjust our 760 // estimate so that we can accommodate the entire glyph 761 remainingWidth = ginfo->width; 762 } 763 } else { 764 // a negative advance is possible when rendering rotated text, 765 // in which case it is difficult to estimate an appropriate 766 // region for readback, so we will pick a region that 767 // encompasses just the current glyph 768 remainingWidth = ginfo->width; 769 } 770 dx2 = dx1 + remainingWidth; 771 772 // estimate the height (this is another sloppy heuristic; we'll 773 // make the cached destination region tall enough to encompass most 774 // glyphs that are small enough to fit in the glyph cache, and then 775 // we add a little something extra to account for descenders 776 dy2 = dy1 + OGLTR_CACHE_CELL_HEIGHT + 2; 777 778 // this accounts for lower-left origin of the destination region 779 dx1adj = dstOps->xOffset + dx1; 780 dy1adj = dstOps->yOffset + dstOps->height - dy2; 781 782 // copy destination into cached texture tile (the lower-left corner 783 // of the destination region will be positioned at the lower-left 784 // corner (0,0) of the texture) 785 j2d_glActiveTextureARB(GL_TEXTURE1_ARB); 786 j2d_glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 787 0, 0, dx1adj, dy1adj, 788 dx2-dx1, dy2-dy1); 789 790 // update the cached bounds and mark it valid 791 cachedDestBounds.x1 = dx1; 792 cachedDestBounds.y1 = dy1; 793 cachedDestBounds.x2 = dx2; 794 cachedDestBounds.y2 = dy2; 795 isCachedDestValid = JNI_TRUE; 796 } 797 798 // always update the previous glyph bounds 799 previousGlyphBounds.x1 = gx1; 800 previousGlyphBounds.y1 = gy1; 801 previousGlyphBounds.x2 = gx2; 802 previousGlyphBounds.y2 = gy2; 803 } 804 805 static jboolean 806 OGLTR_DrawLCDGlyphViaCache(OGLContext *oglc, OGLSDOps *dstOps, 807 GlyphInfo *ginfo, jint x, jint y, 808 jint glyphIndex, jint totalGlyphs, 809 jboolean rgbOrder, jint contrast) 810 { 811 CacheCellInfo *cell; 812 jint dx1, dy1, dx2, dy2; 813 jfloat dtx1, dty1, dtx2, dty2; 814 815 if (glyphMode != MODE_USE_CACHE_LCD) { 816 OGLTR_DisableGlyphModeState(); 817 CHECK_PREVIOUS_OP(GL_TEXTURE_2D); 818 j2d_glPixelStorei(GL_UNPACK_ALIGNMENT, 1); 819 820 if (glyphCache == NULL) { 821 if (!OGLTR_InitGlyphCache(JNI_TRUE)) { 822 return JNI_FALSE; 823 } 824 } 825 826 if (rgbOrder != lastRGBOrder) { 827 // need to invalidate the cache in this case; see comments 828 // for lastRGBOrder above 829 AccelGlyphCache_Invalidate(glyphCache); 830 lastRGBOrder = rgbOrder; 831 } 832 833 if (!OGLTR_EnableLCDGlyphModeState(glyphCache->cacheID, contrast)) { 834 return JNI_FALSE; 835 } 836 837 // when a fragment shader is enabled, the texture function state is 838 // ignored, so the following line is not needed... 839 // OGLC_UPDATE_TEXTURE_FUNCTION(oglc, GL_MODULATE); 840 841 glyphMode = MODE_USE_CACHE_LCD; 842 } 843 844 if (ginfo->cellInfo == NULL) { 845 // rowBytes will always be a multiple of 3, so the following is safe 846 j2d_glPixelStorei(GL_UNPACK_ROW_LENGTH, ginfo->rowBytes / 3); 847 848 // make sure the glyph cache texture is bound to texture unit 0 849 j2d_glActiveTextureARB(GL_TEXTURE0_ARB); 850 851 // attempt to add glyph to accelerated glyph cache 852 OGLTR_AddToGlyphCache(ginfo, rgbOrder); 853 854 if (ginfo->cellInfo == NULL) { 855 // we'll just no-op in the rare case that the cell is NULL 856 return JNI_TRUE; 857 } 858 } 859 860 cell = (CacheCellInfo *) (ginfo->cellInfo); 861 cell->timesRendered++; 862 863 // location of the glyph in the destination's coordinate space 864 dx1 = x; 865 dy1 = y; 866 dx2 = dx1 + ginfo->width; 867 dy2 = dy1 + ginfo->height; 868 869 // copy destination into second cached texture, if necessary 870 OGLTR_UpdateCachedDestination(dstOps, ginfo, 871 dx1, dy1, dx2, dy2, 872 glyphIndex, totalGlyphs); 873 874 // texture coordinates of the destination tile 875 dtx1 = ((jfloat)(dx1 - cachedDestBounds.x1)) / OGLTR_CACHED_DEST_WIDTH; 876 dty1 = ((jfloat)(cachedDestBounds.y2 - dy1)) / OGLTR_CACHED_DEST_HEIGHT; 877 dtx2 = ((jfloat)(dx2 - cachedDestBounds.x1)) / OGLTR_CACHED_DEST_WIDTH; 878 dty2 = ((jfloat)(cachedDestBounds.y2 - dy2)) / OGLTR_CACHED_DEST_HEIGHT; 879 880 // render composed texture to the destination surface 881 j2d_glBegin(GL_QUADS); 882 j2d_glMultiTexCoord2fARB(GL_TEXTURE0_ARB, cell->tx1, cell->ty1); 883 j2d_glMultiTexCoord2fARB(GL_TEXTURE1_ARB, dtx1, dty1); 884 j2d_glVertex2i(dx1, dy1); 885 j2d_glMultiTexCoord2fARB(GL_TEXTURE0_ARB, cell->tx2, cell->ty1); 886 j2d_glMultiTexCoord2fARB(GL_TEXTURE1_ARB, dtx2, dty1); 887 j2d_glVertex2i(dx2, dy1); 888 j2d_glMultiTexCoord2fARB(GL_TEXTURE0_ARB, cell->tx2, cell->ty2); 889 j2d_glMultiTexCoord2fARB(GL_TEXTURE1_ARB, dtx2, dty2); 890 j2d_glVertex2i(dx2, dy2); 891 j2d_glMultiTexCoord2fARB(GL_TEXTURE0_ARB, cell->tx1, cell->ty2); 892 j2d_glMultiTexCoord2fARB(GL_TEXTURE1_ARB, dtx1, dty2); 893 j2d_glVertex2i(dx1, dy2); 894 j2d_glEnd(); 895 896 return JNI_TRUE; 897 } 898 899 static jboolean 900 OGLTR_DrawGrayscaleGlyphNoCache(OGLContext *oglc, 901 GlyphInfo *ginfo, jint x, jint y) 902 { 903 jint tw, th; 904 jint sx, sy, sw, sh; 905 jint x0; 906 jint w = ginfo->width; 907 jint h = ginfo->height; 908 909 if (glyphMode != MODE_NO_CACHE_GRAY) { 910 OGLTR_DisableGlyphModeState(); 911 CHECK_PREVIOUS_OP(OGL_STATE_MASK_OP); 912 glyphMode = MODE_NO_CACHE_GRAY; 913 } 914 915 x0 = x; 916 tw = OGLVC_MASK_CACHE_TILE_WIDTH; 917 th = OGLVC_MASK_CACHE_TILE_HEIGHT; 918 919 for (sy = 0; sy < h; sy += th, y += th) { 920 x = x0; 921 sh = ((sy + th) > h) ? (h - sy) : th; 922 923 for (sx = 0; sx < w; sx += tw, x += tw) { 924 sw = ((sx + tw) > w) ? (w - sx) : tw; 925 926 OGLVertexCache_AddMaskQuad(oglc, 927 sx, sy, x, y, sw, sh, 928 w, ginfo->image); 929 } 930 } 931 932 return JNI_TRUE; 933 } 934 935 static jboolean 936 OGLTR_DrawLCDGlyphNoCache(OGLContext *oglc, OGLSDOps *dstOps, 937 GlyphInfo *ginfo, jint x, jint y, 938 jint rowBytesOffset, 939 jboolean rgbOrder, jint contrast) 940 { 941 GLfloat tx1, ty1, tx2, ty2; 942 GLfloat dtx1, dty1, dtx2, dty2; 943 jint tw, th; 944 jint sx, sy, sw, sh, dxadj, dyadj; 945 jint x0; 946 jint w = ginfo->width; 947 jint h = ginfo->height; 948 GLenum pixelFormat = rgbOrder ? GL_RGB : GL_BGR; 949 950 if (glyphMode != MODE_NO_CACHE_LCD) { 951 OGLTR_DisableGlyphModeState(); 952 CHECK_PREVIOUS_OP(GL_TEXTURE_2D); 953 j2d_glPixelStorei(GL_UNPACK_ALIGNMENT, 1); 954 955 if (oglc->blitTextureID == 0) { 956 if (!OGLContext_InitBlitTileTexture(oglc)) { 957 return JNI_FALSE; 958 } 959 } 960 961 if (!OGLTR_EnableLCDGlyphModeState(oglc->blitTextureID, contrast)) { 962 return JNI_FALSE; 963 } 964 965 // when a fragment shader is enabled, the texture function state is 966 // ignored, so the following line is not needed... 967 // OGLC_UPDATE_TEXTURE_FUNCTION(oglc, GL_MODULATE); 968 969 glyphMode = MODE_NO_CACHE_LCD; 970 } 971 972 // rowBytes will always be a multiple of 3, so the following is safe 973 j2d_glPixelStorei(GL_UNPACK_ROW_LENGTH, ginfo->rowBytes / 3); 974 975 x0 = x; 976 tx1 = 0.0f; 977 ty1 = 0.0f; 978 dtx1 = 0.0f; 979 dty2 = 0.0f; 980 tw = OGLTR_NOCACHE_TILE_SIZE; 981 th = OGLTR_NOCACHE_TILE_SIZE; 982 983 for (sy = 0; sy < h; sy += th, y += th) { 984 x = x0; 985 sh = ((sy + th) > h) ? (h - sy) : th; 986 987 for (sx = 0; sx < w; sx += tw, x += tw) { 988 sw = ((sx + tw) > w) ? (w - sx) : tw; 989 990 // update the source pointer offsets 991 j2d_glPixelStorei(GL_UNPACK_SKIP_PIXELS, sx); 992 j2d_glPixelStorei(GL_UNPACK_SKIP_ROWS, sy); 993 994 // copy LCD mask into glyph texture tile 995 j2d_glActiveTextureARB(GL_TEXTURE0_ARB); 996 j2d_glTexSubImage2D(GL_TEXTURE_2D, 0, 997 0, 0, sw, sh, 998 pixelFormat, GL_UNSIGNED_BYTE, 999 ginfo->image + rowBytesOffset); 1000 1001 // update the lower-right glyph texture coordinates 1002 tx2 = ((GLfloat)sw) / OGLC_BLIT_TILE_SIZE; 1003 ty2 = ((GLfloat)sh) / OGLC_BLIT_TILE_SIZE; 1004 1005 // this accounts for lower-left origin of the destination region 1006 dxadj = dstOps->xOffset + x; 1007 dyadj = dstOps->yOffset + dstOps->height - (y + sh); 1008 1009 // copy destination into cached texture tile (the lower-left 1010 // corner of the destination region will be positioned at the 1011 // lower-left corner (0,0) of the texture) 1012 j2d_glActiveTextureARB(GL_TEXTURE1_ARB); 1013 j2d_glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 1014 0, 0, 1015 dxadj, dyadj, 1016 sw, sh); 1017 1018 // update the remaining destination texture coordinates 1019 dtx2 = ((GLfloat)sw) / OGLTR_CACHED_DEST_WIDTH; 1020 dty1 = ((GLfloat)sh) / OGLTR_CACHED_DEST_HEIGHT; 1021 1022 // render composed texture to the destination surface 1023 j2d_glBegin(GL_QUADS); 1024 j2d_glMultiTexCoord2fARB(GL_TEXTURE0_ARB, tx1, ty1); 1025 j2d_glMultiTexCoord2fARB(GL_TEXTURE1_ARB, dtx1, dty1); 1026 j2d_glVertex2i(x, y); 1027 j2d_glMultiTexCoord2fARB(GL_TEXTURE0_ARB, tx2, ty1); 1028 j2d_glMultiTexCoord2fARB(GL_TEXTURE1_ARB, dtx2, dty1); 1029 j2d_glVertex2i(x + sw, y); 1030 j2d_glMultiTexCoord2fARB(GL_TEXTURE0_ARB, tx2, ty2); 1031 j2d_glMultiTexCoord2fARB(GL_TEXTURE1_ARB, dtx2, dty2); 1032 j2d_glVertex2i(x + sw, y + sh); 1033 j2d_glMultiTexCoord2fARB(GL_TEXTURE0_ARB, tx1, ty2); 1034 j2d_glMultiTexCoord2fARB(GL_TEXTURE1_ARB, dtx1, dty2); 1035 j2d_glVertex2i(x, y + sh); 1036 j2d_glEnd(); 1037 } 1038 } 1039 1040 return JNI_TRUE; 1041 } 1042 1043 // see DrawGlyphList.c for more on this macro... 1044 #define FLOOR_ASSIGN(l, r) \ 1045 if ((r)<0) (l) = ((int)floor(r)); else (l) = ((int)(r)) 1046 1047 void 1048 OGLTR_DrawGlyphList(JNIEnv *env, OGLContext *oglc, OGLSDOps *dstOps, 1049 jint totalGlyphs, jboolean usePositions, 1050 jboolean subPixPos, jboolean rgbOrder, jint lcdContrast, 1051 jfloat glyphListOrigX, jfloat glyphListOrigY, 1052 unsigned char *images, unsigned char *positions) 1053 { 1054 int glyphCounter; 1055 1056 J2dTraceLn(J2D_TRACE_INFO, "OGLTR_DrawGlyphList"); 1057 1058 RETURN_IF_NULL(oglc); 1059 RETURN_IF_NULL(dstOps); 1060 RETURN_IF_NULL(images); 1061 if (usePositions) { 1062 RETURN_IF_NULL(positions); 1063 } 1064 1065 glyphMode = MODE_NOT_INITED; 1066 isCachedDestValid = JNI_FALSE; 1067 1068 for (glyphCounter = 0; glyphCounter < totalGlyphs; glyphCounter++) { 1069 jint x, y; 1070 jfloat glyphx, glyphy; 1071 jboolean grayscale, ok; 1072 GlyphInfo *ginfo = (GlyphInfo *)jlong_to_ptr(NEXT_LONG(images)); 1073 1074 if (ginfo == NULL) { 1075 // this shouldn't happen, but if it does we'll just break out... 1076 J2dRlsTraceLn(J2D_TRACE_ERROR, 1077 "OGLTR_DrawGlyphList: glyph info is null"); 1078 break; 1079 } 1080 1081 grayscale = (ginfo->rowBytes == ginfo->width); 1082 1083 if (usePositions) { 1084 jfloat posx = NEXT_FLOAT(positions); 1085 jfloat posy = NEXT_FLOAT(positions); 1086 glyphx = glyphListOrigX + posx + ginfo->topLeftX; 1087 glyphy = glyphListOrigY + posy + ginfo->topLeftY; 1088 FLOOR_ASSIGN(x, glyphx); 1089 FLOOR_ASSIGN(y, glyphy); 1090 } else { 1091 glyphx = glyphListOrigX + ginfo->topLeftX; 1092 glyphy = glyphListOrigY + ginfo->topLeftY; 1093 FLOOR_ASSIGN(x, glyphx); 1094 FLOOR_ASSIGN(y, glyphy); 1095 glyphListOrigX += ginfo->advanceX; 1096 glyphListOrigY += ginfo->advanceY; 1097 } 1098 1099 if (ginfo->image == NULL) { 1100 continue; 1101 } 1102 1103 if (grayscale) { 1104 // grayscale or monochrome glyph data 1105 if (cacheStatus != CACHE_LCD && 1106 ginfo->width <= OGLTR_CACHE_CELL_WIDTH && 1107 ginfo->height <= OGLTR_CACHE_CELL_HEIGHT) 1108 { 1109 ok = OGLTR_DrawGrayscaleGlyphViaCache(oglc, ginfo, x, y); 1110 } else { 1111 ok = OGLTR_DrawGrayscaleGlyphNoCache(oglc, ginfo, x, y); 1112 } 1113 } else { 1114 // LCD-optimized glyph data 1115 jint rowBytesOffset = 0; 1116 1117 if (subPixPos) { 1118 jint frac = (jint)((glyphx - x) * 3); 1119 if (frac != 0) { 1120 rowBytesOffset = 3 - frac; 1121 x += 1; 1122 } 1123 } 1124 1125 if (rowBytesOffset == 0 && 1126 cacheStatus != CACHE_GRAY && 1127 ginfo->width <= OGLTR_CACHE_CELL_WIDTH && 1128 ginfo->height <= OGLTR_CACHE_CELL_HEIGHT) 1129 { 1130 ok = OGLTR_DrawLCDGlyphViaCache(oglc, dstOps, 1131 ginfo, x, y, 1132 glyphCounter, totalGlyphs, 1133 rgbOrder, lcdContrast); 1134 } else { 1135 ok = OGLTR_DrawLCDGlyphNoCache(oglc, dstOps, 1136 ginfo, x, y, 1137 rowBytesOffset, 1138 rgbOrder, lcdContrast); 1139 } 1140 } 1141 1142 if (!ok) { 1143 break; 1144 } 1145 } 1146 1147 OGLTR_DisableGlyphModeState(); 1148 } 1149 1150 JNIEXPORT void JNICALL 1151 Java_sun_java2d_opengl_OGLTextRenderer_drawGlyphList 1152 (JNIEnv *env, jobject self, 1153 jint numGlyphs, jboolean usePositions, 1154 jboolean subPixPos, jboolean rgbOrder, jint lcdContrast, 1155 jfloat glyphListOrigX, jfloat glyphListOrigY, 1156 jlongArray imgArray, jfloatArray posArray) 1157 { 1158 unsigned char *images; 1159 1160 J2dTraceLn(J2D_TRACE_INFO, "OGLTextRenderer_drawGlyphList"); 1161 1162 images = (unsigned char *) 1163 (*env)->GetPrimitiveArrayCritical(env, imgArray, NULL); 1164 if (images != NULL) { 1165 OGLContext *oglc = OGLRenderQueue_GetCurrentContext(); 1166 OGLSDOps *dstOps = OGLRenderQueue_GetCurrentDestination(); 1167 1168 if (usePositions) { 1169 unsigned char *positions = (unsigned char *) 1170 (*env)->GetPrimitiveArrayCritical(env, posArray, NULL); 1171 if (positions != NULL) { 1172 OGLTR_DrawGlyphList(env, oglc, dstOps, 1173 numGlyphs, usePositions, 1174 subPixPos, rgbOrder, lcdContrast, 1175 glyphListOrigX, glyphListOrigY, 1176 images, positions); 1177 (*env)->ReleasePrimitiveArrayCritical(env, posArray, 1178 positions, JNI_ABORT); 1179 } 1180 } else { 1181 OGLTR_DrawGlyphList(env, oglc, dstOps, 1182 numGlyphs, usePositions, 1183 subPixPos, rgbOrder, lcdContrast, 1184 glyphListOrigX, glyphListOrigY, 1185 images, NULL); 1186 } 1187 1188 // 6358147: reset current state, and ensure rendering is 1189 // flushed to dest 1190 if (oglc != NULL) { 1191 RESET_PREVIOUS_OP(); 1192 j2d_glFlush(); 1193 } 1194 1195 (*env)->ReleasePrimitiveArrayCritical(env, imgArray, 1196 images, JNI_ABORT); 1197 } 1198 } 1199 1200 #endif /* !HEADLESS */