1 /* 2 * Copyright (c) 2004, 2015, Oracle and/or its affiliates. All rights reserved. 3 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. 4 * 5 * This code is free software; you can redistribute it and/or modify it 6 * under the terms of the GNU General Public License version 2 only, as 7 * published by the Free Software Foundation. Oracle designates this 8 * particular file as subject to the "Classpath" exception as provided 9 * by Oracle in the LICENSE file that accompanied this code. 10 * 11 * This code is distributed in the hope that it will be useful, but WITHOUT 12 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or 13 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 14 * version 2 for more details (a copy is included in the LICENSE file that 15 * accompanied this code). 16 * 17 * You should have received a copy of the GNU General Public License version 18 * 2 along with this work; if not, write to the Free Software Foundation, 19 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. 20 * 21 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA 22 * or visit www.oracle.com if you need additional information or have any 23 * questions. 24 */ 25 package sun.swing; 26 27 import java.awt.*; 28 import java.awt.geom.AffineTransform; 29 import java.awt.image.*; 30 import java.util.*; 31 32 /** 33 * A base class used for icons or images that are expensive to paint. 34 * A subclass will do the following: 35 * <ol> 36 * <li>Invoke <code>paint</code> when you want to paint the image, 37 * if you are implementing <code>Icon</code> you'll invoke this from 38 * <code>paintIcon</code>. 39 * The args argument is useful when additional state is needed. 40 * <li>Override <code>paintToImage</code> to render the image. The code that 41 * lives here is equivalent to what previously would go in 42 * <code>paintIcon</code>, for an <code>Icon</code>. 43 * </ol> 44 * The two ways to use this class are: 45 * <ol> 46 * <li>Invoke <code>paint</code> to draw the cached reprensentation at 47 * the specified location. 48 * <li>Invoke <code>getImage</code> to get the cached reprensentation and 49 * draw the image yourself. This is primarly useful when you are not 50 * using <code>VolatileImage</code>. 51 * </ol> 52 * 53 * 54 */ 55 public abstract class CachedPainter { 56 // CacheMap maps from class to ImageCache. 57 private static final Map<Object,ImageCache> cacheMap = new HashMap<>(); 58 59 private static ImageCache getCache(Object key) { 60 synchronized(CachedPainter.class) { 61 ImageCache cache = cacheMap.get(key); 62 if (cache == null) { 63 cache = new ImageCache(1); 64 cacheMap.put(key, cache); 65 } 66 return cache; 67 } 68 } 69 70 /** 71 * Creates an instance of <code>CachedPainter</code> that will cache up 72 * to <code>cacheCount</code> images of this class. 73 * 74 * @param cacheCount Max number of images to cache 75 */ 76 public CachedPainter(int cacheCount) { 77 getCache(getClass()).setMaxCount(cacheCount); 78 } 79 80 /** 81 * Renders the cached image to the passed in <code>Graphic</code>. 82 * If there is no cached image <code>paintToImage</code> will be invoked. 83 * <code>paintImage</code> is invoked to paint the cached image. 84 * 85 * @param c Component rendering to, this may be null. 86 * @param g Graphics to paint to 87 * @param x X-coordinate to render to 88 * @param y Y-coordinate to render to 89 * @param w Width to render in 90 * @param h Height to render in 91 * @param args Variable arguments that will be passed to paintToImage 92 */ 93 public void paint(Component c, Graphics g, int x, 94 int y, int w, int h, Object... args) { 95 if (w <= 0 || h <= 0) { 96 return; 97 } 98 synchronized (CachedPainter.class) { 99 paint0(c, g, x, y, w, h, args); 100 } 101 } 102 103 private void paint0(Component c, Graphics g, int x, 104 int y, int w, int h, Object... args) { 105 Object key = getClass(); 106 GraphicsConfiguration config = getGraphicsConfiguration(c); 107 ImageCache cache = getCache(key); 108 109 AffineTransform tx = ((Graphics2D) g).getTransform(); 110 int sw = tx.isIdentity() ? w : (int) Math.round(w * tx.getScaleX()); 111 int sh = tx.isIdentity() ? h : (int) Math.round(h * tx.getScaleY()); 112 113 Image image = cache.getImage(key, config, sw, sh, args); 114 int attempts = 0; 115 do { 116 boolean draw = false; 117 if (image instanceof VolatileImage) { 118 // See if we need to recreate the image 119 switch (((VolatileImage)image).validate(config)) { 120 case VolatileImage.IMAGE_INCOMPATIBLE: 121 ((VolatileImage)image).flush(); 122 image = null; 123 break; 124 case VolatileImage.IMAGE_RESTORED: 125 draw = true; 126 break; 127 } 128 } 129 if (image == null) { 130 // Recreate the image 131 image = createImage(c, sw, sh, config, args); 132 cache.setImage(key, config, sw, sh, args, image); 133 draw = true; 134 } 135 if (draw) { 136 // Render to the Image 137 Graphics g2 = image.getGraphics(); 138 paintToImage(c, image, g2, sw, sh, args); 139 g2.dispose(); 140 } 141 142 // Render to the passed in Graphics 143 paintImage(c, g, x, y, w, h, image, args); 144 145 // If we did this 3 times and the contents are still lost 146 // assume we're painting to a VolatileImage that is bogus and 147 // give up. Presumably we'll be called again to paint. 148 } while ((image instanceof VolatileImage) && 149 ((VolatileImage)image).contentsLost() && ++attempts < 3); 150 } 151 152 /** 153 * Paints the representation to cache to the supplied Graphics. 154 * 155 * @param c Component painting to, may be null. 156 * @param image Image to paint to 157 * @param g Graphics to paint to, obtained from the passed in Image. 158 * @param w Width to paint to 159 * @param h Height to paint to 160 * @param args Arguments supplied to <code>paint</code> 161 */ 162 protected abstract void paintToImage(Component c, Image image, Graphics g, 163 int w, int h, Object[] args); 164 165 166 /** 167 * Paints the image to the specified location. 168 * 169 * @param c Component painting to 170 * @param g Graphics to paint to 171 * @param x X coordinate to paint to 172 * @param y Y coordinate to paint to 173 * @param w Width to paint to 174 * @param h Height to paint to 175 * @param image Image to paint 176 * @param args Arguments supplied to <code>paint</code> 177 */ 178 protected void paintImage(Component c, Graphics g, 179 int x, int y, int w, int h, Image image, 180 Object[] args) { 181 g.drawImage(image, x, y, w, h, null); 182 } 183 184 /** 185 * Creates the image to cache. This returns an opaque image, subclasses 186 * that require translucency or transparency will need to override this 187 * method. 188 * 189 * @param c Component painting to 190 * @param w Width of image to create 191 * @param h Height to image to create 192 * @param config GraphicsConfiguration that will be 193 * rendered to, this may be null. 194 * @param args Arguments passed to paint 195 */ 196 protected Image createImage(Component c, int w, int h, 197 GraphicsConfiguration config, Object[] args) { 198 if (config == null) { 199 return new BufferedImage(w, h, BufferedImage.TYPE_INT_RGB); 200 } 201 return config.createCompatibleVolatileImage(w, h); 202 } 203 204 /** 205 * Clear the image cache 206 */ 207 protected void flush() { 208 synchronized(CachedPainter.class) { 209 getCache(getClass()).flush(); 210 } 211 } 212 213 private GraphicsConfiguration getGraphicsConfiguration(Component c) { 214 if (c == null) { 215 return null; 216 } 217 return c.getGraphicsConfiguration(); 218 } 219 }